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<blockquote data-quote="gizmo33" data-source="post: 3760197" data-attributes="member: 30001"><p>Only things that you wouldn't want to do in the middle of combat but that you would want to do and could safely do once combat is over. Any spell with a casting time of over one round has properties similar to encounter-level resources in that you would prepare it and cast it before combat, and then that's basically it until the battle is safely over. (Granted, there's a daily aspect to it as well.) Otherwise I'm stumped, but I'm not sure that changes the overall calculation because wouldn't at-will resources just be encounter level resources with a high enough usage count?</p><p></p><p>Oh - allowing people to recharge daily resources by just going outside the dungeon and camping and then going back into the dungeon with no apparent change to the environment or consequences for camping is an example of an "encounter-level" resource.</p><p></p><p></p><p></p><p>Actually he's limited to swinging the sword a set number of times per round, and he has to do it to the exclusion of other abilities. Oh, and you can think of it as him "recharging" his ability each round. What I've been asserting is that you don't consider it a resource because the recharge times and costs of usage are pretty low (in fact, non-existent) This IMO will be the perception of any encounter-level resource usage one minute after the last swing in a 4E battle.</p><p></p><p>The main thing I see is that it doesn't matter - you pretty much just fire off your encounter-level resource. You've got to survive the encounter, and the usage of the resource has no further effect than that, so the only consideration is not in the costs of it's use, but ONLY perhaps that another resource would be better to use that round. That's not the same thing at all to a daily resource such as fireball - whose use against a pair of kobolds would certainly be effective but not well advised because of the consequences for use of daily resources that largely don't exist for encounter-level resources.</p><p></p><p></p><p></p><p>I've argued previously in this post that daily resources and encounter resources are qualitatively different. Basically it stems from the fact that daily resources are recovered over a fixed time, whereas encounter level resources are recovered based on the danger being over with an a very small amount of fixed time afterwards. These difference are significant are belied by the terminology that calls them both "X-level" resources.</p><p></p><p></p><p></p><p>I think it at least represents a fundemental <em>addition</em> to the game and in of itself does nothing to affect the "9:00 to 9:15" problem either way. But it does add an interesting additional set of capabilities and I hope to see the mechanic in 4E. It's with the <em>replacing of daily resources with encounter resources</em> that I have concerns. To the degree that it doesn't affect the overall structure of the game, it doesn't bother me, but also unfortunately doesn't solve Wyatt's problem either. One of us is going to be disappointed unless Wyatt learns to DM differently, or I do, or there's some other solution we haven't thought of.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3760197, member: 30001"] Only things that you wouldn't want to do in the middle of combat but that you would want to do and could safely do once combat is over. Any spell with a casting time of over one round has properties similar to encounter-level resources in that you would prepare it and cast it before combat, and then that's basically it until the battle is safely over. (Granted, there's a daily aspect to it as well.) Otherwise I'm stumped, but I'm not sure that changes the overall calculation because wouldn't at-will resources just be encounter level resources with a high enough usage count? Oh - allowing people to recharge daily resources by just going outside the dungeon and camping and then going back into the dungeon with no apparent change to the environment or consequences for camping is an example of an "encounter-level" resource. Actually he's limited to swinging the sword a set number of times per round, and he has to do it to the exclusion of other abilities. Oh, and you can think of it as him "recharging" his ability each round. What I've been asserting is that you don't consider it a resource because the recharge times and costs of usage are pretty low (in fact, non-existent) This IMO will be the perception of any encounter-level resource usage one minute after the last swing in a 4E battle. The main thing I see is that it doesn't matter - you pretty much just fire off your encounter-level resource. You've got to survive the encounter, and the usage of the resource has no further effect than that, so the only consideration is not in the costs of it's use, but ONLY perhaps that another resource would be better to use that round. That's not the same thing at all to a daily resource such as fireball - whose use against a pair of kobolds would certainly be effective but not well advised because of the consequences for use of daily resources that largely don't exist for encounter-level resources. I've argued previously in this post that daily resources and encounter resources are qualitatively different. Basically it stems from the fact that daily resources are recovered over a fixed time, whereas encounter level resources are recovered based on the danger being over with an a very small amount of fixed time afterwards. These difference are significant are belied by the terminology that calls them both "X-level" resources. I think it at least represents a fundemental [i]addition[/i] to the game and in of itself does nothing to affect the "9:00 to 9:15" problem either way. But it does add an interesting additional set of capabilities and I hope to see the mechanic in 4E. It's with the [i]replacing of daily resources with encounter resources[/i] that I have concerns. To the degree that it doesn't affect the overall structure of the game, it doesn't bother me, but also unfortunately doesn't solve Wyatt's problem either. One of us is going to be disappointed unless Wyatt learns to DM differently, or I do, or there's some other solution we haven't thought of. [/QUOTE]
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