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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3762818" data-attributes="member: 710"><p>An interesting question is how the current"daily resource management" system affects the game experience for the players involved?</p><p></p><p>I certainly like planning my wizards spell well and using them precisely in the right moment. What I don't really enjoy are the kind of battles where I just sling some cheap Magic Missiles (usually at high levels, relying on Wands of Rary's Mnemonic Enhancer) or fire a Crossbow (low levels). The non-spellcasters usually enjoy these combats just as much as the ones where I get to sling my powerful spells. Essentially, a easy encounter in D&D 3.x means that the Wizard and Clerics hold back and just watch the fighters and rogues having fun. The difficult encounters means everyone is busy. </p><p></p><p>A system which allows me to use most (but not always my most powerful) magic in combat in such battles would be a lot more fun to a spellcaster. The difference shouldn't be between a Magic Missile and a Cone of Cold, but the difference between Alter Self and Polymorph or Scorching Ray and Enlarged Fireball (couldn't think of a better 4th level spell, and I hope Enlarge is just +1 spell level)).</p><p></p><p>A system that generously mixes per day, per encounter and per round resources might be able to pull this off. </p><p>Per Day spells: My highest level</p><p>Per Encounter spells: My second or third highest level spells</p><p>Per Round spells: Any spell below that.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3762818, member: 710"] An interesting question is how the current"daily resource management" system affects the game experience for the players involved? I certainly like planning my wizards spell well and using them precisely in the right moment. What I don't really enjoy are the kind of battles where I just sling some cheap Magic Missiles (usually at high levels, relying on Wands of Rary's Mnemonic Enhancer) or fire a Crossbow (low levels). The non-spellcasters usually enjoy these combats just as much as the ones where I get to sling my powerful spells. Essentially, a easy encounter in D&D 3.x means that the Wizard and Clerics hold back and just watch the fighters and rogues having fun. The difficult encounters means everyone is busy. A system which allows me to use most (but not always my most powerful) magic in combat in such battles would be a lot more fun to a spellcaster. The difference shouldn't be between a Magic Missile and a Cone of Cold, but the difference between Alter Self and Polymorph or Scorching Ray and Enlarged Fireball (couldn't think of a better 4th level spell, and I hope Enlarge is just +1 spell level)). A system that generously mixes per day, per encounter and per round resources might be able to pull this off. Per Day spells: My highest level Per Encounter spells: My second or third highest level spells Per Round spells: Any spell below that. [/QUOTE]
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