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<blockquote data-quote="gizmo33" data-source="post: 3764042" data-attributes="member: 30001"><p>First of all, I really appreciate this analytical approach you are taking with the list and all of that. It has seemed really difficult to me to get the other side of this issue to claim *any* sort of consequences for the per-encounter design.</p><p></p><p>Regarding the "entirely per-encounter" issue (where all resources are reclaimed) - the reason I assume that is because I largely find the mix of per-encounter and per-daily resources to be nothing more than per-daily resources with a higher threshold of significance/danger for individual encounters. I don't find it significantly different than the current situation for 3.5E in terms of the "9:00-9:15" problem - though I DO think it's potentially different in terms of flavor (wizards use spells instead of crossbows) and balance between classes (both fighters and wizards can adventure for an equal amount of time before resting).</p><p></p><p>In addition to your list of consequences for the "per-encounter" time frame, I also think it would be useful if some folks were a little more explicit in what their main objective was in the rule change. I suspect that some folks just want a flavor change for the wizard, for example, and aren't too concerned with resource management overall, in which case I think they should review Wyatt's comments and consider the possibility that the design would have to go far beyond their purposes in order to address Wyatt's concerns.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3764042, member: 30001"] First of all, I really appreciate this analytical approach you are taking with the list and all of that. It has seemed really difficult to me to get the other side of this issue to claim *any* sort of consequences for the per-encounter design. Regarding the "entirely per-encounter" issue (where all resources are reclaimed) - the reason I assume that is because I largely find the mix of per-encounter and per-daily resources to be nothing more than per-daily resources with a higher threshold of significance/danger for individual encounters. I don't find it significantly different than the current situation for 3.5E in terms of the "9:00-9:15" problem - though I DO think it's potentially different in terms of flavor (wizards use spells instead of crossbows) and balance between classes (both fighters and wizards can adventure for an equal amount of time before resting). In addition to your list of consequences for the "per-encounter" time frame, I also think it would be useful if some folks were a little more explicit in what their main objective was in the rule change. I suspect that some folks just want a flavor change for the wizard, for example, and aren't too concerned with resource management overall, in which case I think they should review Wyatt's comments and consider the possibility that the design would have to go far beyond their purposes in order to address Wyatt's concerns. [/QUOTE]
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