Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 3764575" data-attributes="member: 30001"><p>I don't know what page number of the PHB the wizard class will be described on, so therefore I can't talk about the various design elements? I find your language here to be rather vague, and the number of specific caveats that you introduced IIRC is about zero, so if you thought there was some relevant possible detail missing, why not give an example of one? </p><p></p><p>Why not take a specific issue and say "here are a list of things that we don't know that would have a bearing on this". In places where this has been done, me and others have been willing to discuss the ramifications of those possiblities as well. Want to mix and match daily resources with encounter resources? That's been discussed. Want to make daily resources only utility stuff like phantom steed? We've gone over that too. </p><p></p><p>Proposing an ineffable, unknowable, and infallable rule that will trump any logic with a design issue IMO is probably some strange logical fallacy I'm not familiar with. If you don't think the starting conditions for hypothesizing are being taken into account, then just say what they are.</p><p></p><p></p><p></p><p>Monte Cook's web page describes a problem, describes the nature of the problem, and then proposes a solution. If what you were saying were true then it would apply to his posting, and Wyatt's, and everyone else who's tried to explain something about their proposed new system, 4E or otherwise. </p><p></p><p></p><p></p><p>You accused me of speculating on the final form that 4E will take. That's not the same thing as following a chain of reasoning that says a certain design feature will create a certain effect. This line of reasoning would have to be valid or else you'd have <em>no business sugggesting that you have any idea what kind of game 4E would be if it retained the Vancian spell casting system in it's entirety</em> In other words, based on what you've written I find the amount of speculation that you allow to others to be inconsistent with what you allow yourself.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3764575, member: 30001"] I don't know what page number of the PHB the wizard class will be described on, so therefore I can't talk about the various design elements? I find your language here to be rather vague, and the number of specific caveats that you introduced IIRC is about zero, so if you thought there was some relevant possible detail missing, why not give an example of one? Why not take a specific issue and say "here are a list of things that we don't know that would have a bearing on this". In places where this has been done, me and others have been willing to discuss the ramifications of those possiblities as well. Want to mix and match daily resources with encounter resources? That's been discussed. Want to make daily resources only utility stuff like phantom steed? We've gone over that too. Proposing an ineffable, unknowable, and infallable rule that will trump any logic with a design issue IMO is probably some strange logical fallacy I'm not familiar with. If you don't think the starting conditions for hypothesizing are being taken into account, then just say what they are. Monte Cook's web page describes a problem, describes the nature of the problem, and then proposes a solution. If what you were saying were true then it would apply to his posting, and Wyatt's, and everyone else who's tried to explain something about their proposed new system, 4E or otherwise. You accused me of speculating on the final form that 4E will take. That's not the same thing as following a chain of reasoning that says a certain design feature will create a certain effect. This line of reasoning would have to be valid or else you'd have [i]no business sugggesting that you have any idea what kind of game 4E would be if it retained the Vancian spell casting system in it's entirety[/i] In other words, based on what you've written I find the amount of speculation that you allow to others to be inconsistent with what you allow yourself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top