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<blockquote data-quote="Grog" data-source="post: 3764594" data-attributes="member: 6183"><p>And what you are missing is that <strong>per-encounter resources are still resources.</strong> They can be used up in any given battle, and thus require tactical decisions as to how they can best be used. A PC who uses his per-encounter resources too soon or in an inefficient manner could easily find himself in trouble very quickly - in much the same way that a PC who uses his per-day resources too soon or in an inefficient manner can find himself in trouble under the current system.</p><p></p><p>As I've said, even if a battle isn't a life-or-death situation initially, poor tactical decisions on the part of the PCs can turn it into one very quickly.</p><p></p><p></p><p></p><p>I don't think that follows at all. The obvious counterexample is a battle that happens after the PCs have already used most or all of their per-day resources that day. Death or defeat could be a serious risk there, but obviously the PCs won't be using per-day resources because they don't have any per-day resources available to use.</p><p></p><p></p><p></p><p>See above. Per-encounter resources aren't inconsequential.</p></blockquote><p></p>
[QUOTE="Grog, post: 3764594, member: 6183"] And what you are missing is that [b]per-encounter resources are still resources.[/b] They can be used up in any given battle, and thus require tactical decisions as to how they can best be used. A PC who uses his per-encounter resources too soon or in an inefficient manner could easily find himself in trouble very quickly - in much the same way that a PC who uses his per-day resources too soon or in an inefficient manner can find himself in trouble under the current system. As I've said, even if a battle isn't a life-or-death situation initially, poor tactical decisions on the part of the PCs can turn it into one very quickly. I don't think that follows at all. The obvious counterexample is a battle that happens after the PCs have already used most or all of their per-day resources that day. Death or defeat could be a serious risk there, but obviously the PCs won't be using per-day resources because they don't have any per-day resources available to use. See above. Per-encounter resources aren't inconsequential. [/QUOTE]
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