Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 3764779" data-attributes="member: 18280"><p>Have you <em>read</em> what I've written thus far? Did you read the point-by-point analysis I made? If you had, you will know that I clearly accept that "Something can be significant based solely on how it impacts the CURRENT encounter." In fact, this point is crucial to what I am saying (as AFAICT, what Gizmo33 is saying as well).</p><p></p><p>Yes, if there is a significant chance of death/defeat during an encounter, then the encounter is consequential. Therefore, whatever is used in the encounter is consequential.</p><p></p><p>If per-day resources are used during the encounter, then the encounter is consequential, because you no longer have those resources for later encounters. </p><p></p><p>As the odds are very good that you will use per-day resources only in those encounters where you believe there is a significant chance of death/defeat, that makes it likely that we are largely talking about the same group of encounters.</p><p></p><p>Moreover, as Grog points out (and as Gizmo33, Celebrim, myself, and others pointed out earlier), if you use your per-day resources, the next encounter becomes much more deadly, because you only have per-encounter and at-will resources. Therefore, if you can, you are likely to rest in order to regain your per-day resources.</p><p></p><p>Which is, AFAICT, the point Gizmo33, Celebrim, et al were making in the first place.</p><p></p><p>"Per encounter" resources were stated in Wyatt's blog to be designed to remove the 9-9:15 adventuring day. However, the "per encounter" design means that encounters that use only "per encounter" or "at will" abilities become insignificant (4 goblins vs. 10th level fighter) once the players understand the new paradigm. </p><p></p><p>Thus, in order to provide challenge, the DM must make every encounter able to use up per-day resources (so that, as Grog puts it, a "A PC who uses his per-encounter resources too soon or in an inefficient manner could easily find himself in trouble very quickly"). </p><p></p><p>Which in turn means that, once per-day resources have been used, as Grog again puts it, "Death or defeat could be a serious risk there, but obviously the PCs won't be using per-day resources because they don't have any per-day resources available to use." </p><p></p><p>Which in turn leads the PCs to rest to regain said resources.</p><p></p><p>Which means that the problem the new paradigm is intended to resolve.....isn't resolved.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3764779, member: 18280"] Have you [i]read[/i] what I've written thus far? Did you read the point-by-point analysis I made? If you had, you will know that I clearly accept that "Something can be significant based solely on how it impacts the CURRENT encounter." In fact, this point is crucial to what I am saying (as AFAICT, what Gizmo33 is saying as well). Yes, if there is a significant chance of death/defeat during an encounter, then the encounter is consequential. Therefore, whatever is used in the encounter is consequential. If per-day resources are used during the encounter, then the encounter is consequential, because you no longer have those resources for later encounters. As the odds are very good that you will use per-day resources only in those encounters where you believe there is a significant chance of death/defeat, that makes it likely that we are largely talking about the same group of encounters. Moreover, as Grog points out (and as Gizmo33, Celebrim, myself, and others pointed out earlier), if you use your per-day resources, the next encounter becomes much more deadly, because you only have per-encounter and at-will resources. Therefore, if you can, you are likely to rest in order to regain your per-day resources. Which is, AFAICT, the point Gizmo33, Celebrim, et al were making in the first place. "Per encounter" resources were stated in Wyatt's blog to be designed to remove the 9-9:15 adventuring day. However, the "per encounter" design means that encounters that use only "per encounter" or "at will" abilities become insignificant (4 goblins vs. 10th level fighter) once the players understand the new paradigm. Thus, in order to provide challenge, the DM must make every encounter able to use up per-day resources (so that, as Grog puts it, a "A PC who uses his per-encounter resources too soon or in an inefficient manner could easily find himself in trouble very quickly"). Which in turn means that, once per-day resources have been used, as Grog again puts it, "Death or defeat could be a serious risk there, but obviously the PCs won't be using per-day resources because they don't have any per-day resources available to use." Which in turn leads the PCs to rest to regain said resources. Which means that the problem the new paradigm is intended to resolve.....isn't resolved. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top