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<blockquote data-quote="Raven Crowking" data-source="post: 3764897" data-attributes="member: 18280"><p>OK, I will try this one more time, because obviously I am not being very clear in what I am trying to say.</p><p></p><p>Imagine that you have a power A. Doesn't matter what it is. It could be any combination of things, or a single thing, or whathaveyou. What it means, though, is that there is a class of encounters that you can always win, and you can always use power A in those encounters.</p><p></p><p>Let's call that class of encounters Class 4 encounters, for the sake of the analogy.</p><p></p><p>There are other types of encounters. In those encounters, your power A can help you, but it doesn't mean that you will automatically succeed.</p><p></p><p>You also have power B. Power B can be used only once, but using it will mean that you will automatically succeed in one Class 5 encounter. If you run into a Class 5 encounter without power B available, there is a 50% chance of success. If you run into a Class 6 encounter without power B available, there is only a 25% chance of success.</p><p></p><p>Now, you have two adventures. The first consists of several Class 4 encounters, at least 2 Class 5 encounters, and at least one Class 6 encounter. The second consists of 30 Class 4 encounters. You have been told the general makeup of these adventures upfront.</p><p></p><p>Here are the questions:</p><p></p><p>(1) On the first adventure, after a series of Class 4 encounters, you run into a Class 5 encounter and are forced to use your power B. You can rest without penalty. Resting will recharge power B. Do you do so? Why?</p><p></p><p>(2) Which adventure is liable to be more interesting? Why?</p><p></p><p>If you can answer those questions honestly, perhaps I can explain the difference between what I am thinking and what you are thinking.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3764897, member: 18280"] OK, I will try this one more time, because obviously I am not being very clear in what I am trying to say. Imagine that you have a power A. Doesn't matter what it is. It could be any combination of things, or a single thing, or whathaveyou. What it means, though, is that there is a class of encounters that you can always win, and you can always use power A in those encounters. Let's call that class of encounters Class 4 encounters, for the sake of the analogy. There are other types of encounters. In those encounters, your power A can help you, but it doesn't mean that you will automatically succeed. You also have power B. Power B can be used only once, but using it will mean that you will automatically succeed in one Class 5 encounter. If you run into a Class 5 encounter without power B available, there is a 50% chance of success. If you run into a Class 6 encounter without power B available, there is only a 25% chance of success. Now, you have two adventures. The first consists of several Class 4 encounters, at least 2 Class 5 encounters, and at least one Class 6 encounter. The second consists of 30 Class 4 encounters. You have been told the general makeup of these adventures upfront. Here are the questions: (1) On the first adventure, after a series of Class 4 encounters, you run into a Class 5 encounter and are forced to use your power B. You can rest without penalty. Resting will recharge power B. Do you do so? Why? (2) Which adventure is liable to be more interesting? Why? If you can answer those questions honestly, perhaps I can explain the difference between what I am thinking and what you are thinking. RC [/QUOTE]
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