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<blockquote data-quote="Majoru Oakheart" data-source="post: 3765269" data-attributes="member: 5143"><p>Well, there IS actual risk. One of the enemies could roll a crit twice in the same combat and therefore you'd have used your emergency button for the combat already and die.</p><p></p><p>Plus, there is a difference from a perception point of view between:</p><p>-The creature who walks up and misses then is taken down by normal attacks</p><p>-The creature who walks up and hits for 80% of your hit points but then gets killed when everyone in the group has to use their most powerful damaging ability and then you are able to heal up to full hit points</p><p></p><p>Even though, essentially, they had the same amount of "risk" involved. And in my experience, no...players never figure out that they are the same thing. There is a major difference between a 5% chance that someone in the group dies and a 0% chance that someone dies.</p><p></p><p></p><p>There ARE consequences though. If you choose to use the ability to give the enemy -5 to hit on his next attack while doing 10 damage, it might end up winning the battle compared to just attacking for 30 damage. But both will feel like you are doing something cool compared to standard attack that only does 10 damage with no other effect.</p><p></p><p></p><p></p><p>I think that the idea in D&D will be that the "mooks" will combine their powers in a way that makes them hard. You might be able to take out that raging barbarian before he can hit you really hard, but what about the Cleric who can bring him back and possibly give him another chance to hit you? What if the Wizard can cast a hold spell on you and make the Barbarian's attack do more damage? You need to worry about all of them, even though they aren't a threat individually.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3765269, member: 5143"] Well, there IS actual risk. One of the enemies could roll a crit twice in the same combat and therefore you'd have used your emergency button for the combat already and die. Plus, there is a difference from a perception point of view between: -The creature who walks up and misses then is taken down by normal attacks -The creature who walks up and hits for 80% of your hit points but then gets killed when everyone in the group has to use their most powerful damaging ability and then you are able to heal up to full hit points Even though, essentially, they had the same amount of "risk" involved. And in my experience, no...players never figure out that they are the same thing. There is a major difference between a 5% chance that someone in the group dies and a 0% chance that someone dies. There ARE consequences though. If you choose to use the ability to give the enemy -5 to hit on his next attack while doing 10 damage, it might end up winning the battle compared to just attacking for 30 damage. But both will feel like you are doing something cool compared to standard attack that only does 10 damage with no other effect. I think that the idea in D&D will be that the "mooks" will combine their powers in a way that makes them hard. You might be able to take out that raging barbarian before he can hit you really hard, but what about the Cleric who can bring him back and possibly give him another chance to hit you? What if the Wizard can cast a hold spell on you and make the Barbarian's attack do more damage? You need to worry about all of them, even though they aren't a threat individually. [/QUOTE]
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