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<blockquote data-quote="gizmo33" data-source="post: 3765561" data-attributes="member: 30001"><p>I can only get through this a step at a time. Either it is or isn't true - then once there is consensus on that we can get down to what the significance is. No sense in being cagey about it. Being different or not different from 3E shouldn't prevent anyone from answering the question. Not wanting to reason through the consequences may perhaps, but that's not a really fair assessment of the situation anymore is it? </p><p></p><p></p><p></p><p>By chance you mean .0001%? Again, this is equivocating - I've tried to point out "significant chance" although I continue to not hear anything about what folks would consider a reasonable chance of death for a given encounter. We know what the resource expenditure for an EL X encounter is - that's 25%, right? </p><p></p><p></p><p></p><p>25% resources is the definition of CR as I've said. Otherwise "easily" means whatever you say it means I guess. The point I'm trying to make is that some of you seem to be saying that a chance of death is now thing that really constitutes a serious encounter. What happens when you take away the reasource issues from an encounter and all you're left with that's remarkable is how close the PCs came to dying. The fact that 3E and 4E will share a least common denominator of "dimensions of interest" for an encounter is not IMO remarkable.</p><p></p><p></p><p></p><p>Yes, a chance. Now back to my question about the 4E design.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3765561, member: 30001"] I can only get through this a step at a time. Either it is or isn't true - then once there is consensus on that we can get down to what the significance is. No sense in being cagey about it. Being different or not different from 3E shouldn't prevent anyone from answering the question. Not wanting to reason through the consequences may perhaps, but that's not a really fair assessment of the situation anymore is it? By chance you mean .0001%? Again, this is equivocating - I've tried to point out "significant chance" although I continue to not hear anything about what folks would consider a reasonable chance of death for a given encounter. We know what the resource expenditure for an EL X encounter is - that's 25%, right? 25% resources is the definition of CR as I've said. Otherwise "easily" means whatever you say it means I guess. The point I'm trying to make is that some of you seem to be saying that a chance of death is now thing that really constitutes a serious encounter. What happens when you take away the reasource issues from an encounter and all you're left with that's remarkable is how close the PCs came to dying. The fact that 3E and 4E will share a least common denominator of "dimensions of interest" for an encounter is not IMO remarkable. Yes, a chance. Now back to my question about the 4E design. [/QUOTE]
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