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<blockquote data-quote="Plane Sailing" data-source="post: 3766410" data-attributes="member: 114"><p>I think you have some flaws (omissions) in your original premise.</p><p></p><p>Flaw 1: </p><p></p><p>PCs are very likely to have expendable items (ammunition, potions) which can only be used once ever. They are not per-day items, you don't get them back by resting, but they are very likely to be used up during encounters that don't require use of a per-day resource. The archer PC *will* deplete his stock of arrows, even against relatively insignificant foes. Missing this out from (1) means that (1a) is false, since something significant *can* be lost. </p><p></p><p>Conclusion (1) is thus also false.</p><p></p><p>(treating PC death as a per-day resource seems like a major, major oversimplification BTW. At best it can't be treated as such until Raise Dead etc. come on the scene, so it isn't available for pretty much half the possible adventuring life! For most of the resource usage here you are considering the players choice in what they use up. 20%-25% resources used up in a fight doesn't have to mean that the resource usage is spread equally between all participants, and a nasty critical hit can dramatically reduce available party resources by killing a PC in a fight that otherwise should have been OK (<em>"who woulda thought that both orcs got a critical hit with the power-attacking greataxes, killing the 8th level rogue outright?"</em>). Loss of hit points as resource usage? or healing spells as resource usage? The latter seems to fit better with the model you are describing, as the PC gets the choice of whether to expend them or not. </p><p></p><p>Flaw 2:</p><p>(1aii) There are *lots* of other significant impacts that can occur from such battles. They may have used up nonrenewable resources (as above). They may have delayed the party on adventures when the 'timer is running'. They may delay the party so that BBEG can escape. They may make sufficient noise that an alarm is raised, mobilising enemy forces. They may reveal PC tactics and resources to watching spies.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3766410, member: 114"] I think you have some flaws (omissions) in your original premise. Flaw 1: PCs are very likely to have expendable items (ammunition, potions) which can only be used once ever. They are not per-day items, you don't get them back by resting, but they are very likely to be used up during encounters that don't require use of a per-day resource. The archer PC *will* deplete his stock of arrows, even against relatively insignificant foes. Missing this out from (1) means that (1a) is false, since something significant *can* be lost. Conclusion (1) is thus also false. (treating PC death as a per-day resource seems like a major, major oversimplification BTW. At best it can't be treated as such until Raise Dead etc. come on the scene, so it isn't available for pretty much half the possible adventuring life! For most of the resource usage here you are considering the players choice in what they use up. 20%-25% resources used up in a fight doesn't have to mean that the resource usage is spread equally between all participants, and a nasty critical hit can dramatically reduce available party resources by killing a PC in a fight that otherwise should have been OK ([I]"who woulda thought that both orcs got a critical hit with the power-attacking greataxes, killing the 8th level rogue outright?"[/I]). Loss of hit points as resource usage? or healing spells as resource usage? The latter seems to fit better with the model you are describing, as the PC gets the choice of whether to expend them or not. Flaw 2: (1aii) There are *lots* of other significant impacts that can occur from such battles. They may have used up nonrenewable resources (as above). They may have delayed the party on adventures when the 'timer is running'. They may delay the party so that BBEG can escape. They may make sufficient noise that an alarm is raised, mobilising enemy forces. They may reveal PC tactics and resources to watching spies. Cheers [/QUOTE]
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