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<blockquote data-quote="Raven Crowking" data-source="post: 3766515" data-attributes="member: 18280"><p>BTW, I agree with you here. </p><p></p><p>I am guessing that you don't have the "9-9:15 adventuring day" problem, and neither does Jackalope King. If you use other thesholds of significance in addition to the mechanical theshold, you will have a more varied and more interesting game. If the PCs have a reason to continue, either because of some reward that continuation will bring or some danger of resting, the PCs are liable to continue (or at least, the decision to rest or continue will be a meaningful one).</p><p></p><p>These factors are regardless of edition, though. The redesign that Wyatt discusses in his blog does not address these factors; it addresses other factors with which he expects the problem to be resolved for those who have it.</p><p></p><p>If you do not understand what causes a problem like this, it is difficult to resolve it. Wyatt's blog implies that he doesn't understand the cause of the problem. Moreover, analysis of Wyatt's solution shows that it is unlikely to resolve the problem <em>if you have that problem to begin with</em>.</p><p></p><p>Had Wyatt instead said "We are going to resolve the 9-9:15 adventuring day problem by putting a risk/reward factor (back) into making the decision to rest or not" then I would feel that he both understood the problem, and was presenting a clear solution.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3766515, member: 18280"] BTW, I agree with you here. I am guessing that you don't have the "9-9:15 adventuring day" problem, and neither does Jackalope King. If you use other thesholds of significance in addition to the mechanical theshold, you will have a more varied and more interesting game. If the PCs have a reason to continue, either because of some reward that continuation will bring or some danger of resting, the PCs are liable to continue (or at least, the decision to rest or continue will be a meaningful one). These factors are regardless of edition, though. The redesign that Wyatt discusses in his blog does not address these factors; it addresses other factors with which he expects the problem to be resolved for those who have it. If you do not understand what causes a problem like this, it is difficult to resolve it. Wyatt's blog implies that he doesn't understand the cause of the problem. Moreover, analysis of Wyatt's solution shows that it is unlikely to resolve the problem [i]if you have that problem to begin with[/i]. Had Wyatt instead said "We are going to resolve the 9-9:15 adventuring day problem by putting a risk/reward factor (back) into making the decision to rest or not" then I would feel that he both understood the problem, and was presenting a clear solution. RC [/QUOTE]
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