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<blockquote data-quote="Jackelope King" data-source="post: 3766548" data-attributes="member: 31454"><p>But the question is whether or not what you reduce the problem to remains relevant enough to model reality. Further, it completely ignores the depletion of resources within an encounter.</p><p></p><p>Consider, for a moment, the following scenario:</p><p></p><p>In one day, you have one fight. During that fight, the party expends 60% of its resources. During that fight, both parties expended significant resources, and as the encounter continued, the party was left with fewer and fewer options. It was difficult for them to overcome their enemies in this fight, as shown by the resources expended during the course of the battle. The PCs honestly don't know if they'll survive this one and reach the inn to play drinking games and make dwarf jokes this time. The wizard is down to chucking his weakest spells, and the cleric's healing magic is all but exhausted. The ranger takes an unlucky hit and goes down, and the fighter is down to a quarter of his hit-point total.</p><p></p><p>And then, at the end of round 13, the fighter crits and drops the BBEG with a lucky swing. Everyone lets out a cheer, for the heroes have won! The heroes are bloodied, bruised, but not beaten. The ranger is dropped, but the cleric managed to stabilize him. He'll survive to fight another day.</p><p></p><p>My challenge to you:</p><p></p><p>Identify whether this encounter was run using a per-encounter resource system or a per-day resource system.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3766548, member: 31454"] But the question is whether or not what you reduce the problem to remains relevant enough to model reality. Further, it completely ignores the depletion of resources within an encounter. Consider, for a moment, the following scenario: In one day, you have one fight. During that fight, the party expends 60% of its resources. During that fight, both parties expended significant resources, and as the encounter continued, the party was left with fewer and fewer options. It was difficult for them to overcome their enemies in this fight, as shown by the resources expended during the course of the battle. The PCs honestly don't know if they'll survive this one and reach the inn to play drinking games and make dwarf jokes this time. The wizard is down to chucking his weakest spells, and the cleric's healing magic is all but exhausted. The ranger takes an unlucky hit and goes down, and the fighter is down to a quarter of his hit-point total. And then, at the end of round 13, the fighter crits and drops the BBEG with a lucky swing. Everyone lets out a cheer, for the heroes have won! The heroes are bloodied, bruised, but not beaten. The ranger is dropped, but the cleric managed to stabilize him. He'll survive to fight another day. My challenge to you: Identify whether this encounter was run using a per-encounter resource system or a per-day resource system. [/QUOTE]
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