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<blockquote data-quote="Raven Crowking" data-source="post: 3766666" data-attributes="member: 18280"><p>Sure.....as Imaro said,</p><p></p><p style="margin-left: 20px">Per-day is significant in that the ramifications, even if it isn't win/loose causes the players to manage resources on a long-term basis.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Per-encounter is only significant if the specific encounter is hard enough(win/loose) where resource management within that specific encounter is necessary.</p><p></p><p>But we've already all agreed with this, long, long ago (as soon as it was brought up AFAIK). Your example doesn't change what Imaro said, above. </p><p></p><p></p><p></p><p>Sure there is. Per-day resources, because they do not automatically renew, are automatically more important to retain (if possible) than per-encounter resources. Therefore, any battle where there is not significant chance of loss will overwhelmingly favor the use of per-encounter resources vs. per-day resources. Simply put, using per-day resources under such a system, when you do not have to, is foolish.</p><p></p><p></p><p></p><p>Again, Imaro has already answered this:</p><p></p><p style="margin-left: 20px">when discussing it it is necessary to extrapoilate from what we've been told. I mean the whole "We don't know for sure" argument doesn't predicate not disscussing in a reasonable context what has been stated.</p><p></p><p>Let me also add that, while I hope that I am wrong, "You might be wrong if they don't do what their playtest reports, blogs, and news indicates they are doing" is a very, very good reason for me to continue to press the point. If any WotC designer is reading this thread, and changes are made to curtail the problems being presented, that is a <em>very, very good thing</em>.</p><p></p><p>I would prefer that WotC makes me wrong than makes me right.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3766666, member: 18280"] Sure.....as Imaro said, [indent]Per-day is significant in that the ramifications, even if it isn't win/loose causes the players to manage resources on a long-term basis. Per-encounter is only significant if the specific encounter is hard enough(win/loose) where resource management within that specific encounter is necessary.[/indent] But we've already all agreed with this, long, long ago (as soon as it was brought up AFAIK). Your example doesn't change what Imaro said, above. Sure there is. Per-day resources, because they do not automatically renew, are automatically more important to retain (if possible) than per-encounter resources. Therefore, any battle where there is not significant chance of loss will overwhelmingly favor the use of per-encounter resources vs. per-day resources. Simply put, using per-day resources under such a system, when you do not have to, is foolish. Again, Imaro has already answered this: [indent]when discussing it it is necessary to extrapoilate from what we've been told. I mean the whole "We don't know for sure" argument doesn't predicate not disscussing in a reasonable context what has been stated.[/indent] Let me also add that, while I hope that I am wrong, "You might be wrong if they don't do what their playtest reports, blogs, and news indicates they are doing" is a very, very good reason for me to continue to press the point. If any WotC designer is reading this thread, and changes are made to curtail the problems being presented, that is a [i]very, very good thing[/i]. I would prefer that WotC makes me wrong than makes me right. RC [/QUOTE]
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