Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IanArgent" data-source="post: 3767004" data-attributes="member: 21673"><p>Here's my POV: I "grew up" as a GM running Shadowrun (mainly SR3 - I have yet to run an SR4 session, and I had <em>just</em> started playing when SR2 came along), where there is very little (almost none at all) resource management either in the per day department or even in the per encounter department (as D&D has it). Magic is literally unlimited (as long as you can hack the drain, and with only a little bit of effort, you can sidestep drain for most spells). The only expendable metagame resource is the condition track (AKA damage). There's a small amount of cash/treasure management (do you use your expensive grenades/ammo/whatever in this fight or save it for another one), but D&D has that also.</p><p></p><p>Based on that, it is entirely possible to run interesting, challenging, and fun encounters that involve <em>no</em> resource management decisions whatsoever. Every encounter teh PCs have the same level of (non-damage, non-explicitly expendable) resources available to them as they did in the previous one. And before you go into the whole "it's a different metagame environment" I have run explicit "dungeon" crawls (bug hunts usually) in SR with a good time had by all.</p><p></p><p>Also, I'm in agreement with Mr. Mearls - a wizard should <strong>never <em>have</em></strong> to pull out his crossbow because of game mechanics. He should always have something he can do <em>as a wizard</em> in <em>every</em> fight. As a practical matter, that requires at least per-encounter and probably at-will abilities. I don't like the way the game is balanced now where you give up low-level power for unbalanced power later in the game. (As an aside, I don't care for prestige classes that make you lose caster levels either).</p></blockquote><p></p>
[QUOTE="IanArgent, post: 3767004, member: 21673"] Here's my POV: I "grew up" as a GM running Shadowrun (mainly SR3 - I have yet to run an SR4 session, and I had [i]just[/i] started playing when SR2 came along), where there is very little (almost none at all) resource management either in the per day department or even in the per encounter department (as D&D has it). Magic is literally unlimited (as long as you can hack the drain, and with only a little bit of effort, you can sidestep drain for most spells). The only expendable metagame resource is the condition track (AKA damage). There's a small amount of cash/treasure management (do you use your expensive grenades/ammo/whatever in this fight or save it for another one), but D&D has that also. Based on that, it is entirely possible to run interesting, challenging, and fun encounters that involve [i]no[/i] resource management decisions whatsoever. Every encounter teh PCs have the same level of (non-damage, non-explicitly expendable) resources available to them as they did in the previous one. And before you go into the whole "it's a different metagame environment" I have run explicit "dungeon" crawls (bug hunts usually) in SR with a good time had by all. Also, I'm in agreement with Mr. Mearls - a wizard should [b]never [i]have[/i][/b] to pull out his crossbow because of game mechanics. He should always have something he can do [i]as a wizard[/i] in [i]every[/i] fight. As a practical matter, that requires at least per-encounter and probably at-will abilities. I don't like the way the game is balanced now where you give up low-level power for unbalanced power later in the game. (As an aside, I don't care for prestige classes that make you lose caster levels either). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top