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<blockquote data-quote="Raven Crowking" data-source="post: 3767126" data-attributes="member: 18280"><p>No, that's what happens when the arguments being made "against you" don't actually speak to the points you have made.</p><p></p><p>Ex:</p><p></p><p>Person 1: "I don't think that this system will solve the problem that Wyatt says it will."</p><p></p><p>Person 2: "Sure it will. It will make wizards more fun to play."</p><p></p><p>Person 1: "The problem Wyatt identifies isn't that wizards are unfun."</p><p></p><p>Person 2: "Of course wizards are unfun now! This will help."</p><p></p><p>etc.</p><p></p><p></p><p></p><p>Once all their resources are expended, they are already dead, so I imagine that they will be eaten. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Seriously, though, 3e made changes to the attrition model of earlier editions by changing the granularity of encounters. This means that there is a far narrower range of encounters that are both mechanically "challenging" and possible to defeat without extraordinary luck. One result of this is that it is more difficult to seed "small but significant" encounters that bridge the line between speed bump and TPK for a party that is low on resources.</p><p></p><p>WotC apparently recognizes this as well, and are therefore returning to a more 1-2e granularity of encounters (at least, according to the material released thus far). </p><p></p><p>At least we've gotten to the point where we agree on the factors that make the PCs rest so frequently in 3e (I think we have, anyway). Could you sum up, succinctly, why your first three fights aren't boring?</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3767126, member: 18280"] No, that's what happens when the arguments being made "against you" don't actually speak to the points you have made. Ex: Person 1: "I don't think that this system will solve the problem that Wyatt says it will." Person 2: "Sure it will. It will make wizards more fun to play." Person 1: "The problem Wyatt identifies isn't that wizards are unfun." Person 2: "Of course wizards are unfun now! This will help." etc. Once all their resources are expended, they are already dead, so I imagine that they will be eaten. :lol: Seriously, though, 3e made changes to the attrition model of earlier editions by changing the granularity of encounters. This means that there is a far narrower range of encounters that are both mechanically "challenging" and possible to defeat without extraordinary luck. One result of this is that it is more difficult to seed "small but significant" encounters that bridge the line between speed bump and TPK for a party that is low on resources. WotC apparently recognizes this as well, and are therefore returning to a more 1-2e granularity of encounters (at least, according to the material released thus far). At least we've gotten to the point where we agree on the factors that make the PCs rest so frequently in 3e (I think we have, anyway). Could you sum up, succinctly, why your first three fights aren't boring? RC [/QUOTE]
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