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<blockquote data-quote="Imaro" data-source="post: 3767164" data-attributes="member: 48965"><p>This isn't attrition, at least not in the sense of slowly degrading abilities that have longterm considerations. What you've effectively demonstrated is a single encounter where the PC's can be pushed to lower than 80% of their resources. The fact of the matter is that this was never in question. In fact the same thing is possible in D&D 3e by using a higher rated CR creature or creatures in a single fight, but it's not the same as attrition of resources over time.</p><p></p><p>As far as "if they get out they can keep going"...the point I'm making is that in order to have a significant encounter they're chances of dying in that one encounter must be significantly higher than a per-day encounter that is significant because it weakens the PC's. </p><p></p><p></p><p></p><p>It makes it easier to do this at an increased risk of PC death or even a TPK(if we are dealing with a significant encounter) within each instance of an encounter. If we are dealing with insignificant encounters then again as RC said it soon becomes unsatisfying anyway(10th level fighter in combat with 4 goblins problem). So how does this "fix" anything?</p></blockquote><p></p>
[QUOTE="Imaro, post: 3767164, member: 48965"] This isn't attrition, at least not in the sense of slowly degrading abilities that have longterm considerations. What you've effectively demonstrated is a single encounter where the PC's can be pushed to lower than 80% of their resources. The fact of the matter is that this was never in question. In fact the same thing is possible in D&D 3e by using a higher rated CR creature or creatures in a single fight, but it's not the same as attrition of resources over time. As far as "if they get out they can keep going"...the point I'm making is that in order to have a significant encounter they're chances of dying in that one encounter must be significantly higher than a per-day encounter that is significant because it weakens the PC's. It makes it easier to do this at an increased risk of PC death or even a TPK(if we are dealing with a significant encounter) within each instance of an encounter. If we are dealing with insignificant encounters then again as RC said it soon becomes unsatisfying anyway(10th level fighter in combat with 4 goblins problem). So how does this "fix" anything? [/QUOTE]
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