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<blockquote data-quote="gizmo33" data-source="post: 3767205" data-attributes="member: 30001"><p>I'd be tempted to say, AGAIN, what I think on this issue but then I would be subjecting myself to the charge that I don't listen to the arguments against me, wouldn't I? Seriously - Your first statement above is rude, presumptuous, and (as is usually the case when the first two qualify) is not very relevant to the subject at hand. If you think you've been ignored on specific points it would be more informative just to say what those points are.</p><p></p><p>In the case of what I've said regarding the 4E death rate, it's not as simple as a "yes/no" answer to your question. But basically - given that the "per-encounter" resource system removes the significance of attrition encounters, then it resigns you to encounters whose only significance is in their chance of death. Then, it seems to me to be strongly a matter of logic that the "per-encounter" resource system is an inherently deadlier system than 3E, all other things being equal.</p><p></p><p>The one issue that might mitigate this is the potential deaths that arise from unfortunate resource management issues - for example camping out while you're weakened, and being ambushed. However, these circumstances are easily controlled by the DM and are part of the challenge level of the dungeon. Easier dungeons would have easier patrols to deal with in the area - it's the same basic technique that you use for encounter balancing currently.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3767205, member: 30001"] I'd be tempted to say, AGAIN, what I think on this issue but then I would be subjecting myself to the charge that I don't listen to the arguments against me, wouldn't I? Seriously - Your first statement above is rude, presumptuous, and (as is usually the case when the first two qualify) is not very relevant to the subject at hand. If you think you've been ignored on specific points it would be more informative just to say what those points are. In the case of what I've said regarding the 4E death rate, it's not as simple as a "yes/no" answer to your question. But basically - given that the "per-encounter" resource system removes the significance of attrition encounters, then it resigns you to encounters whose only significance is in their chance of death. Then, it seems to me to be strongly a matter of logic that the "per-encounter" resource system is an inherently deadlier system than 3E, all other things being equal. The one issue that might mitigate this is the potential deaths that arise from unfortunate resource management issues - for example camping out while you're weakened, and being ambushed. However, these circumstances are easily controlled by the DM and are part of the challenge level of the dungeon. Easier dungeons would have easier patrols to deal with in the area - it's the same basic technique that you use for encounter balancing currently. [/QUOTE]
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