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<blockquote data-quote="Grog" data-source="post: 3767336" data-attributes="member: 6183"><p>It's no ruder than this statement of yours:</p><p></p><p></p><p>Which insinuates that the people arguing against you are doing so in bad faith. But, regardless, I apologize for any rudeness on my part.</p><p></p><p></p><p>This doesn't follow. Multiple people have explained why in the course of this thread. The short version is that risk of death and risk of resource attrition are not the only two ways to make an encounter significant.</p><p></p><p>But, without even getting into that, in a 3E encounter whose main purpose is resource attrition, <em>the risk of death still exists</em>. Unless you send your players up against encounters that are so weak that they deplete party resources one Cure Light Wounds spell at a time, there exists in 3E the very real possibility that a PC will die in any given battle. 3E "resource attrition" encounters are <em>also</em> 3E "risk of death" encounters. So we're back to talking about what constitutes an "acceptable" risk of death - and as I said, that's all down to opinion and individual play style.</p><p></p><p></p><p>Well, of course easier dungeons will have easier patrols than harder ones - I would have thought that that was a given. That doesn't change the fact that if you ambush your PCs after they've used up all their resources, you will very likely have a TPK on your hands.</p></blockquote><p></p>
[QUOTE="Grog, post: 3767336, member: 6183"] It's no ruder than this statement of yours: Which insinuates that the people arguing against you are doing so in bad faith. But, regardless, I apologize for any rudeness on my part. This doesn't follow. Multiple people have explained why in the course of this thread. The short version is that risk of death and risk of resource attrition are not the only two ways to make an encounter significant. But, without even getting into that, in a 3E encounter whose main purpose is resource attrition, [i]the risk of death still exists[/i]. Unless you send your players up against encounters that are so weak that they deplete party resources one Cure Light Wounds spell at a time, there exists in 3E the very real possibility that a PC will die in any given battle. 3E "resource attrition" encounters are [i]also[/i] 3E "risk of death" encounters. So we're back to talking about what constitutes an "acceptable" risk of death - and as I said, that's all down to opinion and individual play style. Well, of course easier dungeons will have easier patrols than harder ones - I would have thought that that was a given. That doesn't change the fact that if you ambush your PCs after they've used up all their resources, you will very likely have a TPK on your hands. [/QUOTE]
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