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<blockquote data-quote="Celebrim" data-source="post: 3767395" data-attributes="member: 4937"><p>To me, that's the first positive feeling post about 4e by anyone with inside access.</p><p></p><p>Summed up, it says, 'Ok, so there are these various tradeoffs in the design, but we are aware of them and looking at them, and we think we'll have a winning combination.'</p><p></p><p>Ok, sweet. And for once, it doesn't have a structure like, "This was bad. We are doing this. Now things are totally awesome.", because alot of the time not only did the thing that they are doing carry a cost, but it wasn't clear to me how it fix the thing that they said was bad. At least after this sort of post, I don't have to put up with people with a sudden case of tribalism going, "I hate the bad thing. WotC said that after they do this new thing, the bad thing is going to go away. Therefore the new thing is an absolute good and I will smite anyone that says anything against it."</p><p></p><p>I'm still far from being sold on anything they are doing, but at least I'm not being turned off of it for once. There is I think some honesty, and that goes a long long ways for me.</p><p></p><p>Anyway, reading between the lines:</p><p></p><p>1a) Higher default point buy for starting PC's. Higher starting hit points for starting PCs. </p><p>2a) Smaller progression of powers per level. </p><p>2b) How they are going to do this and not have dead levels is going to be interesting. It almost suggests quasi-point buy, where each level you can choose between several minor powers to buy.</p><p>3a) More speculative, but it looks like random hitpoints per hit die are going away.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3767395, member: 4937"] To me, that's the first positive feeling post about 4e by anyone with inside access. Summed up, it says, 'Ok, so there are these various tradeoffs in the design, but we are aware of them and looking at them, and we think we'll have a winning combination.' Ok, sweet. And for once, it doesn't have a structure like, "This was bad. We are doing this. Now things are totally awesome.", because alot of the time not only did the thing that they are doing carry a cost, but it wasn't clear to me how it fix the thing that they said was bad. At least after this sort of post, I don't have to put up with people with a sudden case of tribalism going, "I hate the bad thing. WotC said that after they do this new thing, the bad thing is going to go away. Therefore the new thing is an absolute good and I will smite anyone that says anything against it." I'm still far from being sold on anything they are doing, but at least I'm not being turned off of it for once. There is I think some honesty, and that goes a long long ways for me. Anyway, reading between the lines: 1a) Higher default point buy for starting PC's. Higher starting hit points for starting PCs. 2a) Smaller progression of powers per level. 2b) How they are going to do this and not have dead levels is going to be interesting. It almost suggests quasi-point buy, where each level you can choose between several minor powers to buy. 3a) More speculative, but it looks like random hitpoints per hit die are going away. [/QUOTE]
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