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<blockquote data-quote="gizmo33" data-source="post: 3767879" data-attributes="member: 30001"><p>No, that would be the case when *they're dead*. Hit points are a resource. Losing further hitpoints to a kobold scout is an example of losing further resources. The idea that the PCs would be at precisely 0% resources other than hitpoints is such an extreme case that I'm not sure what point it makes to assume that. A spare potion, a magic arrow, one single spell, etc. - all examples of resources that they could reasonably have. If they're really so bad off then they should leave the dangerous area as soon as they can - evade detection and hope for the best. Such is life when the possible results are something other than victory or death.</p><p></p><p></p><p></p><p>Well what if something runs through the threatened areas of 15 ogres while wearing only a loincloth? Is that a problem with the AoO rules? I'd say it's a problem with the player not making good choices.</p><p></p><p>A party that rests at 0% resources within enemy territory must cross it's fingers and hope for the best. Like they guy in the loincloth, it's not an example that I see much purpose in contemplating. Did I miss something? Does this situation make a case of some kind? I don't want to drop it if there's some significance here.</p><p></p><p></p><p></p><p>Really? Your players must have a death wish. Mine would haul out of there if they weren't trying already. It was one thing to camp at 20% resources when you thought you might be able to deal with a scout patrol. It's another thing to be discovered by that patrol, take further hitpoints of damage, and face the possibility that a scout unknowingly was able to return to his leadership and inform them of your position. IME the party that gets ambushed and survives is going to flee the area.</p><p></p><p></p><p></p><p>I think that tactical situation is more complicated than you are recognizing. If you don't play a resource management style game, perhaps there's a chance that you don't understand all of the situations that come up in such a game. IMO you're jumping to unwarranted conclusions. </p><p></p><p>What happens when the players don't rest until they're at 0% resources? Same thing that happens when someone gets hit with 5 critical hits in a row - probably something bad. Is that bad game design? Not necessarily - it's probably just bad luck (or if the criticals were a result of obvious AoOs) bad judgement.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3767879, member: 30001"] No, that would be the case when *they're dead*. Hit points are a resource. Losing further hitpoints to a kobold scout is an example of losing further resources. The idea that the PCs would be at precisely 0% resources other than hitpoints is such an extreme case that I'm not sure what point it makes to assume that. A spare potion, a magic arrow, one single spell, etc. - all examples of resources that they could reasonably have. If they're really so bad off then they should leave the dangerous area as soon as they can - evade detection and hope for the best. Such is life when the possible results are something other than victory or death. Well what if something runs through the threatened areas of 15 ogres while wearing only a loincloth? Is that a problem with the AoO rules? I'd say it's a problem with the player not making good choices. A party that rests at 0% resources within enemy territory must cross it's fingers and hope for the best. Like they guy in the loincloth, it's not an example that I see much purpose in contemplating. Did I miss something? Does this situation make a case of some kind? I don't want to drop it if there's some significance here. Really? Your players must have a death wish. Mine would haul out of there if they weren't trying already. It was one thing to camp at 20% resources when you thought you might be able to deal with a scout patrol. It's another thing to be discovered by that patrol, take further hitpoints of damage, and face the possibility that a scout unknowingly was able to return to his leadership and inform them of your position. IME the party that gets ambushed and survives is going to flee the area. I think that tactical situation is more complicated than you are recognizing. If you don't play a resource management style game, perhaps there's a chance that you don't understand all of the situations that come up in such a game. IMO you're jumping to unwarranted conclusions. What happens when the players don't rest until they're at 0% resources? Same thing that happens when someone gets hit with 5 critical hits in a row - probably something bad. Is that bad game design? Not necessarily - it's probably just bad luck (or if the criticals were a result of obvious AoOs) bad judgement. [/QUOTE]
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