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<blockquote data-quote="Imaro" data-source="post: 3767911" data-attributes="member: 48965"><p>No one said it was the only dimension of significance. What I'm saying is that, without changing the entire premise of D&D's style of play... it forces artificial construction of thematic and story resources to make encounters important in a long-term sense. For your argument here you're making the assumption that the entire nature of D&D will be changed. Another note is that it only takes one player to be unconcerned with these thematic or story driven awards(or to even be unconcerned with a fellow players) to derail this type of resource management. Bet everyone's concerned with whether their character survives or not. </p><p></p><p></p><p></p><p>This is a style of play that totally redefines the basis of D&D gameplay...and if the players aren't concerned with deep roleplaying then yes it does become a railroad as you force them to care about your story. Or better yet what if a player wants to explore the "themes" of high adventure and loot grabbing...back at square one. </p><p></p><p>As far as whther I enjoy this type of game(Dogs in the Vineyard, Changeling the Lost, nMage, Seven Leagues, etc.) yes I do but only with those willing to buy into the tropes it presents. As a side note this is one of the reasons I have kept D&D as part of my game reptoire over the years, because it doesn't require one to buy into anything for basic play. There are games which are way more suited for this type of play, I look at D&D as able to accomodate it but it isn't necessary. Your whole argument seems based on making this mandatory.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3767911, member: 48965"] No one said it was the only dimension of significance. What I'm saying is that, without changing the entire premise of D&D's style of play... it forces artificial construction of thematic and story resources to make encounters important in a long-term sense. For your argument here you're making the assumption that the entire nature of D&D will be changed. Another note is that it only takes one player to be unconcerned with these thematic or story driven awards(or to even be unconcerned with a fellow players) to derail this type of resource management. Bet everyone's concerned with whether their character survives or not. This is a style of play that totally redefines the basis of D&D gameplay...and if the players aren't concerned with deep roleplaying then yes it does become a railroad as you force them to care about your story. Or better yet what if a player wants to explore the "themes" of high adventure and loot grabbing...back at square one. As far as whther I enjoy this type of game(Dogs in the Vineyard, Changeling the Lost, nMage, Seven Leagues, etc.) yes I do but only with those willing to buy into the tropes it presents. As a side note this is one of the reasons I have kept D&D as part of my game reptoire over the years, because it doesn't require one to buy into anything for basic play. There are games which are way more suited for this type of play, I look at D&D as able to accomodate it but it isn't necessary. Your whole argument seems based on making this mandatory. [/QUOTE]
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