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<blockquote data-quote="IanArgent" data-source="post: 3768260" data-attributes="member: 21673"><p>Relevant or not to the conversation...</p><p></p><p>Take a look at NWN2. A game where "resting" is a quick affair - essentially rutning all of your per-day abilities into per-zone abilities (or even per encounter abilities). One that that made me go "oh, my, how broken" at first: NWN2 does not enforce material components, and you can have a sorcerer with stoneskin as a known spell...</p><p></p><p>This basically means that my "stopping point" is when the stoneskins wear out. It also means I don't have to tote a cleric around becaue no-one takes HP damage(which is good, because at the point I am in-game, I don't <em>have</em> a cleric). At any rate, hitting the "rest" button refills the party's hitpoints anyway. Essentially, my party's hit point totals are irrelevant (or mostly so); it's the amount of damage left on the stoneskin. The game is still quite fun, fairly challenging (I <em>have</em> been TPK'd by what I assume are appropriate-level encounters since I'm not going out of my way to grind XP); but the essential resource-management paradigm of TT D&D is entirely out the window.</p></blockquote><p></p>
[QUOTE="IanArgent, post: 3768260, member: 21673"] Relevant or not to the conversation... Take a look at NWN2. A game where "resting" is a quick affair - essentially rutning all of your per-day abilities into per-zone abilities (or even per encounter abilities). One that that made me go "oh, my, how broken" at first: NWN2 does not enforce material components, and you can have a sorcerer with stoneskin as a known spell... This basically means that my "stopping point" is when the stoneskins wear out. It also means I don't have to tote a cleric around becaue no-one takes HP damage(which is good, because at the point I am in-game, I don't [i]have[/i] a cleric). At any rate, hitting the "rest" button refills the party's hitpoints anyway. Essentially, my party's hit point totals are irrelevant (or mostly so); it's the amount of damage left on the stoneskin. The game is still quite fun, fairly challenging (I [i]have[/i] been TPK'd by what I assume are appropriate-level encounters since I'm not going out of my way to grind XP); but the essential resource-management paradigm of TT D&D is entirely out the window. [/QUOTE]
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