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<blockquote data-quote="Raven Crowking" data-source="post: 3768681" data-attributes="member: 18280"><p>A fight is either one in which you will win, given even modest skill at playing, or one in which there is a clear chance to lose.</p><p></p><p>IOW, a fight is either win/lose or it is not. If it is not, it is either a clear "win" (10th lvl fighter vs. 4 goblins, for example) or a clear lose (1st lvl fighter vs Tarrasque, for example). "Lose" does not necessarily mean death.</p><p></p><p>The argument that auto-wins and auto-loses are boring has been made endlessly on EN World with relation to 3.X. That it will suddenly cease to be made with 4.0........well, I am a bit skeptical about that.</p><p></p><p>The mechanical threshold of significance model has been used as the standard for D&D for what now? Thirty years or more? There is little doubt in my mind that it is the standard for the average D&D group. That it will suddenly cease to be so with 4.0.........well, again, colour me skeptical.</p><p></p><p>The two factors above has caused many DMs to increase the mechanical challenges of their combats above the suggested guidelines in the DMG, making more combats be of the win/lose variety. Again, that this will suddenly cease to be so with 4.0...............skeptical.</p><p></p><p>It is always true that you have better odds of winning a win/lose fight with more resources. That this will suddenly cease to be so with 4.0.......skeptical.</p><p></p><p>That the per-encounter model will resolve these problems..............I'm very skeptical, and I've said why I am exhaustively. There is nothing more that I can say that isn't simply repeating myself.</p><p></p><p>Here's a prediction, though, and we'll see whether I am right or wrong. Within the first year after 4.0 is released, we'll start hearing about the 9-9:15 adventuring day problem again. They might call it the 9-10 adventuring day, but it will be the same problem. </p><p></p><p>Now, who wants to lay odds that I am wrong? Because in two years we'll know who was right, who was wrong, and who's complaining about the short adventuring day. Time will tell. It always does.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3768681, member: 18280"] A fight is either one in which you will win, given even modest skill at playing, or one in which there is a clear chance to lose. IOW, a fight is either win/lose or it is not. If it is not, it is either a clear "win" (10th lvl fighter vs. 4 goblins, for example) or a clear lose (1st lvl fighter vs Tarrasque, for example). "Lose" does not necessarily mean death. The argument that auto-wins and auto-loses are boring has been made endlessly on EN World with relation to 3.X. That it will suddenly cease to be made with 4.0........well, I am a bit skeptical about that. The mechanical threshold of significance model has been used as the standard for D&D for what now? Thirty years or more? There is little doubt in my mind that it is the standard for the average D&D group. That it will suddenly cease to be so with 4.0.........well, again, colour me skeptical. The two factors above has caused many DMs to increase the mechanical challenges of their combats above the suggested guidelines in the DMG, making more combats be of the win/lose variety. Again, that this will suddenly cease to be so with 4.0...............skeptical. It is always true that you have better odds of winning a win/lose fight with more resources. That this will suddenly cease to be so with 4.0.......skeptical. That the per-encounter model will resolve these problems..............I'm very skeptical, and I've said why I am exhaustively. There is nothing more that I can say that isn't simply repeating myself. Here's a prediction, though, and we'll see whether I am right or wrong. Within the first year after 4.0 is released, we'll start hearing about the 9-9:15 adventuring day problem again. They might call it the 9-10 adventuring day, but it will be the same problem. Now, who wants to lay odds that I am wrong? Because in two years we'll know who was right, who was wrong, and who's complaining about the short adventuring day. Time will tell. It always does. RC [/QUOTE]
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