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<blockquote data-quote="Imaro" data-source="post: 3768790" data-attributes="member: 48965"><p>It's never been that way because total resource expenditure was controlled by the players, so it was on them and their decisions how powerful they were in any given encounter after the first. </p><p></p><p>Let me put it this way...if you give me a choice between a character who will be at 80% or a character who will be at 30% after using their per-day abiltity, I would be stupid to pick the 30% character and creating such an imbalance is bad game design. A per-day ability can only be used in any encounter one time, so as long as I don't use it Im effectively fighting at 30% and in the one fight where I use it I'm 100% and then 30% after that until I rest. </p><p></p><p>Now with the other character I'm at 80% until I use my per-day ability, which then I hit 100% and drop bac k down to 80%...This would be a huge imbalance and once again bad game design where the first character(30%) will still end up causing the second(80%) to rest after expending his per-day ability. </p><p></p><p>I could see a minor discrepancy(at most 5%) so every character is between 75-85% effectiveness, but ultimately it has to be close or you won't be able to continue as has been stated as a benefit to this style, and encounters will be wildly imbalanced vs. certain character types. Thus it's safe to assume an 80% as baseline.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3768790, member: 48965"] It's never been that way because total resource expenditure was controlled by the players, so it was on them and their decisions how powerful they were in any given encounter after the first. Let me put it this way...if you give me a choice between a character who will be at 80% or a character who will be at 30% after using their per-day abiltity, I would be stupid to pick the 30% character and creating such an imbalance is bad game design. A per-day ability can only be used in any encounter one time, so as long as I don't use it Im effectively fighting at 30% and in the one fight where I use it I'm 100% and then 30% after that until I rest. Now with the other character I'm at 80% until I use my per-day ability, which then I hit 100% and drop bac k down to 80%...This would be a huge imbalance and once again bad game design where the first character(30%) will still end up causing the second(80%) to rest after expending his per-day ability. I could see a minor discrepancy(at most 5%) so every character is between 75-85% effectiveness, but ultimately it has to be close or you won't be able to continue as has been stated as a benefit to this style, and encounters will be wildly imbalanced vs. certain character types. Thus it's safe to assume an 80% as baseline. [/QUOTE]
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