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<blockquote data-quote="IanArgent" data-source="post: 3769080" data-attributes="member: 21673"><p>All of the wizard's "core competency" abilities are per-day right now. Every spellcaster is like that right now - there are encounters where you just don't use your spells because of metagame constraints; the encounter isn't "important enough" to justify using spells. That's one problem that is trying to be addressed by a mix of at-will, per-encounter, and per-day abilities. It's a false decision if you say "resource management is in the hands of the player now". It is, but the player doesn't have the information required to make an informed decision. The player does not have any way of knowing (short of divination magic and/or a GM who is free with informaiton) whether the encounter they are in is "worth" blowing a limited selection of per-day abilities on.</p><p></p><p>Whereas a fighter can always make the decision to use power attack, combat expertise, or what-have-you; the decision to use those abilities is only dependent on information present <em>in the encounter</em>. The barbarian's rage, actually, is an ability that IMHO is a "good" per-day ability. It's quite powerful, but the lack of uses does not prevent the barbarian from doing his "barbarian thing". He's still a fast, offense-over-defense melee tank even after he's used his rage for the day. The paladin's Smite Evil ability would be fine, if it was able to be applied to damage AFTER the hit is confirmed.</p><p></p><p>This is a philosophical breakpoint between the two sides, I think. IMHO, an arcane character should be able to do something arcane and effective <em>every round</em>. A divine character should be able to do something divine and effective <em>every round</em>. Martial characters can <em>already</em> do something martial and effective every round. Why can't arcane/divine/psionic characters?</p><p></p><p>And using a wand/scroll/potion <em>doesn't count</em>. Expendable magic items are just that, expendable. They don't care about resting to recharge, eventually they run out no matter how hard you work to conserve them.</p></blockquote><p></p>
[QUOTE="IanArgent, post: 3769080, member: 21673"] All of the wizard's "core competency" abilities are per-day right now. Every spellcaster is like that right now - there are encounters where you just don't use your spells because of metagame constraints; the encounter isn't "important enough" to justify using spells. That's one problem that is trying to be addressed by a mix of at-will, per-encounter, and per-day abilities. It's a false decision if you say "resource management is in the hands of the player now". It is, but the player doesn't have the information required to make an informed decision. The player does not have any way of knowing (short of divination magic and/or a GM who is free with informaiton) whether the encounter they are in is "worth" blowing a limited selection of per-day abilities on. Whereas a fighter can always make the decision to use power attack, combat expertise, or what-have-you; the decision to use those abilities is only dependent on information present [i]in the encounter[/i]. The barbarian's rage, actually, is an ability that IMHO is a "good" per-day ability. It's quite powerful, but the lack of uses does not prevent the barbarian from doing his "barbarian thing". He's still a fast, offense-over-defense melee tank even after he's used his rage for the day. The paladin's Smite Evil ability would be fine, if it was able to be applied to damage AFTER the hit is confirmed. This is a philosophical breakpoint between the two sides, I think. IMHO, an arcane character should be able to do something arcane and effective [i]every round[/i]. A divine character should be able to do something divine and effective [i]every round[/i]. Martial characters can [i]already[/i] do something martial and effective every round. Why can't arcane/divine/psionic characters? And using a wand/scroll/potion [i]doesn't count[/i]. Expendable magic items are just that, expendable. They don't care about resting to recharge, eventually they run out no matter how hard you work to conserve them. [/QUOTE]
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