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<blockquote data-quote="hong" data-source="post: 3771586" data-attributes="member: 537"><p>Spell failure rolls would seem to go against the accepted practice in D&D. Still, they've killed enough sacred cows already so what's one more. In addition to that, though, I've actually used systems where you track resource depletion/refreshing over time, and I don't really see it as worth the effort. In a vid*ogame it works, but I don't like going to the effort of being a timekeeper as well as DM.</p><p></p><p>One idea I had was after every fight, you make a save or check of some sort, to see how much of your per-day resources you get back. If you roll well enough, and didn't expend too much, you might be back to full. Otherwise, you're at reduced strength for the rest of the day. This was with reference to hit points, but it could be extended to spells. Might be cumbersome with a spell slot system, though.</p></blockquote><p></p>
[QUOTE="hong, post: 3771586, member: 537"] Spell failure rolls would seem to go against the accepted practice in D&D. Still, they've killed enough sacred cows already so what's one more. In addition to that, though, I've actually used systems where you track resource depletion/refreshing over time, and I don't really see it as worth the effort. In a vid*ogame it works, but I don't like going to the effort of being a timekeeper as well as DM. One idea I had was after every fight, you make a save or check of some sort, to see how much of your per-day resources you get back. If you roll well enough, and didn't expend too much, you might be back to full. Otherwise, you're at reduced strength for the rest of the day. This was with reference to hit points, but it could be extended to spells. Might be cumbersome with a spell slot system, though. [/QUOTE]
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