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<blockquote data-quote="gizmo33" data-source="post: 3772463" data-attributes="member: 30001"><p>My statements were less about what is actually going to be in 4E than what the effects of the various possibilities would be. I don't have much to dispute about what I've seen 4E's rules are going to be - it matches what you're saying above and I think it will make a good game. I wasn't so happy about what I was seeing from Wyatt in terms of design goals and justification for the change, but subsequent comments by him, combined with some more specifics on the design itself, has pretty much convinced me that I have little to worry about.</p><p></p><p></p><p></p><p>Dragons aren't required either. The question (not relevant to actual 4E, as you point out) might be whether or not any purpose is really served by removing a dimension of the game. Some folks feel that the resource management issue actually gets in the way of other aspects of the game that they enjoy. Some don't. I think this is basically what the debate has revolved around.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3772463, member: 30001"] My statements were less about what is actually going to be in 4E than what the effects of the various possibilities would be. I don't have much to dispute about what I've seen 4E's rules are going to be - it matches what you're saying above and I think it will make a good game. I wasn't so happy about what I was seeing from Wyatt in terms of design goals and justification for the change, but subsequent comments by him, combined with some more specifics on the design itself, has pretty much convinced me that I have little to worry about. Dragons aren't required either. The question (not relevant to actual 4E, as you point out) might be whether or not any purpose is really served by removing a dimension of the game. Some folks feel that the resource management issue actually gets in the way of other aspects of the game that they enjoy. Some don't. I think this is basically what the debate has revolved around. [/QUOTE]
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