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<blockquote data-quote="gizmo33" data-source="post: 3773339" data-attributes="member: 30001"><p>1. Because we were talking about novels and you mentioned hitpoints.</p><p>2. Neither is oxygen. That's not really interesting.</p><p>3. "Other" novels and movies? There's an implication there that *a* novel or movie supports the original assertion. Still Helm's Deep do you think?</p><p>4. What formula? Seriously, a guideline is not a formula. An estimate is not a formula. Telling me that my car gets 30 mpg is not a formula. The word has connotations here that are misleading IMO. The guideline is there for planning adventures. Is DnD a literature simulator in the way you use it?</p><p>5. Glad we agree. (Except the part about trusting a statistician.)</p><p>6. I thought you were a statistician? Vance is not irrelevant except that you say so, otherwise there's no point either way. Find a magic system in a novel that you like and include it at the end of your so-far-nonexistent movie or novel that shows a hero fighting all day without resting (and I don't mean fighting the case of the "blahs" or fighting to regain his dignity or something else clever. I mean a definition of fighting that would relate to the DnD resource issue.)</p><p>7. That my car gets 30 mpg models nothing either. The idea that this is suppose to model something is a little strange. The features of the game that create the 4-per-day limit (hitpoints and the various other constructs that serve as resources) are the things that are doing the modelling. I suppose you could say that the overall resource issue, and the limitation that it places on the PCs is "modelling" some kind of fatigue.</p><p>8. We've been told repeatedly that there are important plot line considerations that being forced to rest *by the ruleset* is getting in the way of. I suppose when the DM is the one doing the forcing then it's ok. And this isn't a railroad situation, because somebody on this thread has argued that their players choose the significant plot elements. (As an aside-AFAICT you overuse the word "nonsense", without really using the word for what it means. It's not a scholarly version of "I disagree", it actually means something else.)</p><p>9. My lack of understanding is something your synonym technique is so far not fixing. (BTW- the term "game balance" is a little imprecise, if there is a particular aspect of the game that you're talking about balancing then it would help to be more explicit.)</p><p>10. I accept your apology, the mistake is understandable considering your overuse of the word ludicrous.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3773339, member: 30001"] 1. Because we were talking about novels and you mentioned hitpoints. 2. Neither is oxygen. That's not really interesting. 3. "Other" novels and movies? There's an implication there that *a* novel or movie supports the original assertion. Still Helm's Deep do you think? 4. What formula? Seriously, a guideline is not a formula. An estimate is not a formula. Telling me that my car gets 30 mpg is not a formula. The word has connotations here that are misleading IMO. The guideline is there for planning adventures. Is DnD a literature simulator in the way you use it? 5. Glad we agree. (Except the part about trusting a statistician.) 6. I thought you were a statistician? Vance is not irrelevant except that you say so, otherwise there's no point either way. Find a magic system in a novel that you like and include it at the end of your so-far-nonexistent movie or novel that shows a hero fighting all day without resting (and I don't mean fighting the case of the "blahs" or fighting to regain his dignity or something else clever. I mean a definition of fighting that would relate to the DnD resource issue.) 7. That my car gets 30 mpg models nothing either. The idea that this is suppose to model something is a little strange. The features of the game that create the 4-per-day limit (hitpoints and the various other constructs that serve as resources) are the things that are doing the modelling. I suppose you could say that the overall resource issue, and the limitation that it places on the PCs is "modelling" some kind of fatigue. 8. We've been told repeatedly that there are important plot line considerations that being forced to rest *by the ruleset* is getting in the way of. I suppose when the DM is the one doing the forcing then it's ok. And this isn't a railroad situation, because somebody on this thread has argued that their players choose the significant plot elements. (As an aside-AFAICT you overuse the word "nonsense", without really using the word for what it means. It's not a scholarly version of "I disagree", it actually means something else.) 9. My lack of understanding is something your synonym technique is so far not fixing. (BTW- the term "game balance" is a little imprecise, if there is a particular aspect of the game that you're talking about balancing then it would help to be more explicit.) 10. I accept your apology, the mistake is understandable considering your overuse of the word ludicrous. [/QUOTE]
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