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<blockquote data-quote="hong" data-source="post: 3773557" data-attributes="member: 537"><p>To be precise, you mentioned people getting tired, so like the fool I was, I assumed you were talking about physical endurance, for which the closest analog in the D&D ruleset is hit points. That will teach me to make assumptions.</p><p></p><p></p><p></p><p>... because oxygen is not a depletable resource in D&D. Unlike certain other things, in addition to hit points. This is not hard.</p><p></p><p></p><p></p><p>No.</p><p></p><p></p><p></p><p>4 encounters per day.</p><p></p><p></p><p></p><p>Just because YOU don't like it doesn't mean it's misleading.</p><p></p><p></p><p></p><p>Yes. A pointless guideline, unless one wants to play ASL.</p><p></p><p></p><p></p><p>Is D&D an Advanced Squad Leader simulator in the way you use it?</p><p></p><p></p><p></p><p>See, if you had trusted a statistician, you wouldn't be misled into thinking that all things are possible means all things are probable.</p><p></p><p></p><p></p><p>Vance is irrelevant because that is what D&D sets out to model (and it doesn't even do that very well), thus pointing to him just means D&D models itself. Cf circularity.</p><p></p><p></p><p></p><p>So... you want an example of someone fighting all day and depleting resources, although the point of depleting resources is to avoid fighting all day. Cute.</p><p></p><p></p><p></p><p>I am glad that you have managed to deduce for yourself something that has been obvious to everyone else debating this issue for the last several years. Very good. Now find me an example of something that 4-encounters-per-day models.</p><p></p><p></p><p></p><p>No, no, no.</p><p></p><p>For the Nth time. With per-encounter balancing, the DM is the one who tells the PCs when to stop. The PCs are the ones who decide how long to keep going. If they so desire, they can keep going forever, without artificial considerations like having exhausted their per-day resources to worry about. The only "forcing" is if the PCs want to keep going but the DM doesn't want them to, and even if this happens, there are no resource management considerations for the players to worry about (at least by default). Thus from the resource-depletion point of view, whether they do the entire dungeon today, or 50% today and the other 50% tomorrow, is entirely immaterial.</p><p></p><p>This is entirely different to the DM wanting the PCs to keep going, and having to force them to do so because it would be otherwise prudent to camp. Now it becomes a significant issue whether you do the entire dungeon today, or 50% today and 50% tomorrow. In one, the narrative flow of events happens as a natural consequence; in the other, it requires active DM management. (I know of precious few reasons why a narrative should _require_ you to do half the dungeon today, and the other half tomorrow.)</p><p></p><p>Is that enough syllables for you?</p><p></p><p></p><p></p><p>Yes. It means "nonsense".</p><p></p><p></p><p></p><p>It's not a synonym.</p><p></p><p></p><p></p><p>Search for the term "nova". Or perhaps "psion", for the most egregious examples of nova-ing.</p><p></p><p></p><p></p><p>... which reminds me, I'm still waiting for evidence of the 4-encounters-per-day paradigm in fantasy literature.</p></blockquote><p></p>
[QUOTE="hong, post: 3773557, member: 537"] To be precise, you mentioned people getting tired, so like the fool I was, I assumed you were talking about physical endurance, for which the closest analog in the D&D ruleset is hit points. That will teach me to make assumptions. ... because oxygen is not a depletable resource in D&D. Unlike certain other things, in addition to hit points. This is not hard. No. 4 encounters per day. Just because YOU don't like it doesn't mean it's misleading. Yes. A pointless guideline, unless one wants to play ASL. Is D&D an Advanced Squad Leader simulator in the way you use it? See, if you had trusted a statistician, you wouldn't be misled into thinking that all things are possible means all things are probable. Vance is irrelevant because that is what D&D sets out to model (and it doesn't even do that very well), thus pointing to him just means D&D models itself. Cf circularity. So... you want an example of someone fighting all day and depleting resources, although the point of depleting resources is to avoid fighting all day. Cute. I am glad that you have managed to deduce for yourself something that has been obvious to everyone else debating this issue for the last several years. Very good. Now find me an example of something that 4-encounters-per-day models. No, no, no. For the Nth time. With per-encounter balancing, the DM is the one who tells the PCs when to stop. The PCs are the ones who decide how long to keep going. If they so desire, they can keep going forever, without artificial considerations like having exhausted their per-day resources to worry about. The only "forcing" is if the PCs want to keep going but the DM doesn't want them to, and even if this happens, there are no resource management considerations for the players to worry about (at least by default). Thus from the resource-depletion point of view, whether they do the entire dungeon today, or 50% today and the other 50% tomorrow, is entirely immaterial. This is entirely different to the DM wanting the PCs to keep going, and having to force them to do so because it would be otherwise prudent to camp. Now it becomes a significant issue whether you do the entire dungeon today, or 50% today and 50% tomorrow. In one, the narrative flow of events happens as a natural consequence; in the other, it requires active DM management. (I know of precious few reasons why a narrative should _require_ you to do half the dungeon today, and the other half tomorrow.) Is that enough syllables for you? Yes. It means "nonsense". It's not a synonym. Search for the term "nova". Or perhaps "psion", for the most egregious examples of nova-ing. ... which reminds me, I'm still waiting for evidence of the 4-encounters-per-day paradigm in fantasy literature. [/QUOTE]
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