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<blockquote data-quote="Imaro" data-source="post: 3773711" data-attributes="member: 48965"><p>Sorry it took so long for me to respond, I decided to take a break from this thread. My problems wih SW(and they aren't "problems" in so far as the game emulates the genre) isd that...</p><p></p><p>1. CR's do not line up correctly with PC capabilities. In the book one stormtrooper is a CR 1 challenge(thus supposedly a challenge for four PC's). In actual play it was more like ten to fifteen of these was an actual challenge in a straight up fight. It's great that there are "mooks" in the game but this should be presented to the GM and he should be warned that that's what they are. </p><p></p><p>2. Jedi use per-encounter abilities, and it takes something like a CR 4 or 5 adversary to actually challenge them...where they really have to make tactical decisions and planning. Yet the abilities of a CR 4 or 5 challenge are such that the chance of death is increased for any one PC exponentially.</p><p></p><p>3. The Jedi have a "healing ability" that is per-encounter, thus hp's do become a per-encounter resource as well, especially if you also purchase an artificial way for the character's to heal as well. So you have each jedi "healer" who can use Vital Transfer 1 or 2 times per encounter or minute thereafter. This character can heal(depending on his UTF check)...</p><p>DC 15=2(character level)</p><p>DC20=3(character level)</p><p>DC25=4(character level)</p><p>and then must suffer half the damage healed in damage to themself. The healer can then use med pacs and Treat injury on themselves to regain the small amount of damage they suffered from using it.(See it's powers like these that make starting with a high UTF skill a good idea.) with an average +2 ability bonus, Skill Focus & Trained skill you start at a +12, so most of the time you're healing the DC 20 or 25 level with every roll. </p><p></p><p>So, basically(without resorting to increasing the EL artificially) I had either really easy encounters or encounters where, if played intelligently and without fudging someone would probably die. I posted links earlier in the thread from people who had posted about the same issues.</p><p></p><p>Now people have claimed my party was optimised, but I had two people new to roleplaying games and three that weren't. Perhaps WotC instituted the whole"no more rules mastery philosophy" but then they need to test at a level where most players are competent to above competent.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3773711, member: 48965"] Sorry it took so long for me to respond, I decided to take a break from this thread. My problems wih SW(and they aren't "problems" in so far as the game emulates the genre) isd that... 1. CR's do not line up correctly with PC capabilities. In the book one stormtrooper is a CR 1 challenge(thus supposedly a challenge for four PC's). In actual play it was more like ten to fifteen of these was an actual challenge in a straight up fight. It's great that there are "mooks" in the game but this should be presented to the GM and he should be warned that that's what they are. 2. Jedi use per-encounter abilities, and it takes something like a CR 4 or 5 adversary to actually challenge them...where they really have to make tactical decisions and planning. Yet the abilities of a CR 4 or 5 challenge are such that the chance of death is increased for any one PC exponentially. 3. The Jedi have a "healing ability" that is per-encounter, thus hp's do become a per-encounter resource as well, especially if you also purchase an artificial way for the character's to heal as well. So you have each jedi "healer" who can use Vital Transfer 1 or 2 times per encounter or minute thereafter. This character can heal(depending on his UTF check)... DC 15=2(character level) DC20=3(character level) DC25=4(character level) and then must suffer half the damage healed in damage to themself. The healer can then use med pacs and Treat injury on themselves to regain the small amount of damage they suffered from using it.(See it's powers like these that make starting with a high UTF skill a good idea.) with an average +2 ability bonus, Skill Focus & Trained skill you start at a +12, so most of the time you're healing the DC 20 or 25 level with every roll. So, basically(without resorting to increasing the EL artificially) I had either really easy encounters or encounters where, if played intelligently and without fudging someone would probably die. I posted links earlier in the thread from people who had posted about the same issues. Now people have claimed my party was optimised, but I had two people new to roleplaying games and three that weren't. Perhaps WotC instituted the whole"no more rules mastery philosophy" but then they need to test at a level where most players are competent to above competent. [/QUOTE]
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