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<blockquote data-quote="Jackelope King" data-source="post: 3773750" data-attributes="member: 31454"><p>I must take issue with the representation of fantasy novels / movies / fiction in general where the weary heroes need to rest as supportive of the per-day resource model.</p><p></p><p>Heroes in D&D will nearly never rest because they are "tired": they will rest because their resources have been expended. This is a very important difference. "Tired" in the d20 system is represented by the conditions "fatigued" and "exhausted", which add penalties to physical ability scores to represent a character who has pushed himself too far. Mechanically, a wizard who has expended every single one of his spells is completely identical to a wizard who hasn't cast a single spell in terms of their level of fatigue and "tiredness". If a wizard wanted to run a marathon, it wouldn't matter if he started before or after casting all of his spells for the day (unless he was bent on cheating with magic or somesuch), because he doesn't actually become tired from casting spells. He simply looses the ability to cast those spells over again.</p><p></p><p>If you wish to focus on this discussion on a very narrow mechanical definition of resources, you should also hold to a very narrow mechanical definition of "tired", which D&D spellcasters specifically don't become from casting spells. Certainly you can add this as a description in your own games (as I do), but it isn't supported mechanically in any way, shape, or form by the per-day resource system and Vancean magic system.</p><p></p><p>So I'll repeat Hong's request: find a specific instance in fantasy literature which isn't based (either explicitly or implicity) off of D&D magic where heroes rest not because "they're tired", but because "they're out of spells".</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3773750, member: 31454"] I must take issue with the representation of fantasy novels / movies / fiction in general where the weary heroes need to rest as supportive of the per-day resource model. Heroes in D&D will nearly never rest because they are "tired": they will rest because their resources have been expended. This is a very important difference. "Tired" in the d20 system is represented by the conditions "fatigued" and "exhausted", which add penalties to physical ability scores to represent a character who has pushed himself too far. Mechanically, a wizard who has expended every single one of his spells is completely identical to a wizard who hasn't cast a single spell in terms of their level of fatigue and "tiredness". If a wizard wanted to run a marathon, it wouldn't matter if he started before or after casting all of his spells for the day (unless he was bent on cheating with magic or somesuch), because he doesn't actually become tired from casting spells. He simply looses the ability to cast those spells over again. If you wish to focus on this discussion on a very narrow mechanical definition of resources, you should also hold to a very narrow mechanical definition of "tired", which D&D spellcasters specifically don't become from casting spells. Certainly you can add this as a description in your own games (as I do), but it isn't supported mechanically in any way, shape, or form by the per-day resource system and Vancean magic system. So I'll repeat Hong's request: find a specific instance in fantasy literature which isn't based (either explicitly or implicity) off of D&D magic where heroes rest not because "they're tired", but because "they're out of spells". [/QUOTE]
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