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<blockquote data-quote="Geron Raveneye" data-source="post: 3773863" data-attributes="member: 2268"><p>Which is, in turn, caused by the pretty well-known, and overall agreed-upon (by most people here, at least) fact that D&D doesn't represent the bulk of fantasy fiction anyway, and isn't meant to either. That's nothing new, and to be honest, bringing up this whole "D&D magic is nothing like fantasy literature magic" is a bit of a strawman (gah, the first time I used that word on a message board, I'm spending too much time here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ), since the general "fantasy literature magic" doesn't exist as a single system either. Every fantasy story has its own set of rules for magic that fits the setting and story the author wants to tell with it. D&D never tried to simulate even one of them to detail, not even Vance's, it simply took most of its inspiration from Vance. 1E didn't, 2E didn't, 3E and 3.5E didn't, and 4E won't most assuredly either.</p><p></p><p>D&D magic is just that...a magic system for a fairly high-fantasy roleplaying game. And what that is is, or was, in the hands of the respective designers. And the whole thing can easily be understood if you look at all the attempts to model some fantasy literature with D&D in the past and present. In the better attempts, the magic system is ALWAYS changed, if only slightly, to better fit the books they try to adapt. For the D&D-derived campaign worlds, it usually was used "as is" with only superficial alterations, if any. D20 is the most recent incarnation, and what several companies did with the magic system in their D20/OGL systems bears witness to the fact that the baseline never was meant as the be-all and end-all for everything, but just that...a baseline.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3773863, member: 2268"] Which is, in turn, caused by the pretty well-known, and overall agreed-upon (by most people here, at least) fact that D&D doesn't represent the bulk of fantasy fiction anyway, and isn't meant to either. That's nothing new, and to be honest, bringing up this whole "D&D magic is nothing like fantasy literature magic" is a bit of a strawman (gah, the first time I used that word on a message board, I'm spending too much time here :confused: ), since the general "fantasy literature magic" doesn't exist as a single system either. Every fantasy story has its own set of rules for magic that fits the setting and story the author wants to tell with it. D&D never tried to simulate even one of them to detail, not even Vance's, it simply took most of its inspiration from Vance. 1E didn't, 2E didn't, 3E and 3.5E didn't, and 4E won't most assuredly either. D&D magic is just that...a magic system for a fairly high-fantasy roleplaying game. And what that is is, or was, in the hands of the respective designers. And the whole thing can easily be understood if you look at all the attempts to model some fantasy literature with D&D in the past and present. In the better attempts, the magic system is ALWAYS changed, if only slightly, to better fit the books they try to adapt. For the D&D-derived campaign worlds, it usually was used "as is" with only superficial alterations, if any. D20 is the most recent incarnation, and what several companies did with the magic system in their D20/OGL systems bears witness to the fact that the baseline never was meant as the be-all and end-all for everything, but just that...a baseline. [/QUOTE]
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