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<blockquote data-quote="gizmo33" data-source="post: 3773881" data-attributes="member: 30001"><p>This is unsubstantiated.</p><p></p><p></p><p></p><p>Perhaps, but "incredibly simple", "extremely ludicrous", "perfectly reasonable" - everything with you internet folks is always some bizarre exaggeration. This is getting to be a waste of my time. Applying fatigue effects in DnD (like the 3E versions) has always been a bit of a record keeping hassle IME.</p><p></p><p></p><p></p><p>No, the clear game mechanics reason that people rest are to "recover resources", and not always spells. I don't exactly know the nature of the mental fatigue that causes a spell to be wiped from the caster's mind in DnD, or even if it is fatigue. But so far no one is filling in those details anyway, I suspect because they don't exist. Part of my "differences aren't significant" statement is trying to convey that I think you guys are making much of the large amount of possible interpretation that can apply to each DnD mechanic - the game was never about hit locations, fatigues vs. wounds, and the myriad of other details. This means that there is a range of possible interpretations for the mechanics. These subtleties are hard to discuss in the super aggressive and hyperbolic environment of this thread.</p><p></p><p></p><p></p><p>Wait - I can't find an example of something and that's taken to be me conceding your point. You can't/won't find an example of something and that's an appeal for me to do more reading? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> The point about DnD having to be a literature simulator is not really mine to make, and given the adversarial nature of this thread it doesn't make sense to help out a lot when my contribution will not be taken in good faith.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3773881, member: 30001"] This is unsubstantiated. Perhaps, but "incredibly simple", "extremely ludicrous", "perfectly reasonable" - everything with you internet folks is always some bizarre exaggeration. This is getting to be a waste of my time. Applying fatigue effects in DnD (like the 3E versions) has always been a bit of a record keeping hassle IME. No, the clear game mechanics reason that people rest are to "recover resources", and not always spells. I don't exactly know the nature of the mental fatigue that causes a spell to be wiped from the caster's mind in DnD, or even if it is fatigue. But so far no one is filling in those details anyway, I suspect because they don't exist. Part of my "differences aren't significant" statement is trying to convey that I think you guys are making much of the large amount of possible interpretation that can apply to each DnD mechanic - the game was never about hit locations, fatigues vs. wounds, and the myriad of other details. This means that there is a range of possible interpretations for the mechanics. These subtleties are hard to discuss in the super aggressive and hyperbolic environment of this thread. Wait - I can't find an example of something and that's taken to be me conceding your point. You can't/won't find an example of something and that's an appeal for me to do more reading? :confused: The point about DnD having to be a literature simulator is not really mine to make, and given the adversarial nature of this thread it doesn't make sense to help out a lot when my contribution will not be taken in good faith. [/QUOTE]
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