Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 3773925" data-attributes="member: 18280"><p>Imagine that you are driving down the road. You need to know where you are. You consult your road map.</p><p></p><p>Suddenly, the guy in the back seat says, "Hey! There's a tree out there, but no tree on the map! What a crappy map!"</p><p></p><p>You say, "For the map to be representational in the way I need it to be, it doesn't have to mark every tree."</p><p></p><p>"Oh yeah?" the guy in the back retorts. "You admit that your map does not serve to really represent this area well. We're getting closer to being on the same page."</p><p></p><p>The simple answer is that the magic systems of fantasy fiction do not have to map onto the D&D magic system with 1:1 correspondence in order for one to represent the other well <em>with respect to its use in the game system</em>.</p><p></p><p>As has been pointed out already, no fictional universe has a system of magic that, as written, would work for the needs of a role-playing game, unless it was specifically derived from a role-playing game. Nor should a model correspond 1:1 with what it models in all respects, or it ceases to be any easier to use than the original which it seeks to simplify. A map that shows every blade of grass is too unweildy to use as a roadmap; a magic system that tracks every condition in the game world to determine results is to unweildy to use in a game.</p><p></p><p><em>Given the needs of the game</em>, the D&D magic system does (IMHO) a very good job of both maintaining a fictional feel and being workable in a game system. Obviously, it is not perfect (or I'd not have houseruled it myself!) and people will have differing opinions on how well it meets each of the goals aforementioned.</p><p></p><p>That it is not an exact model, especially as one gets more exacting, is not a valid argument IMHO. Certainly no more so than saying that I cannot find a novel in which a longsword does 1d8 hit points of damage, or that I cannot find a novel in which any cleric casts precisely the same spells as in D&D. Certainly, if this is the claim levelled against the current system, the same claim will be equally valid against the per-encounter system of 4e.</p><p></p><p>And, for the record, wizards in Conan need to rest more than 20 minutes. In the one Conan novel, it is the whole night, as I recall, and an exact number of hours might have been given. In the passage that I previously quoted from <em>The Gods of Mars</em>, John Carter and Tars Tarkas slept fourteen hours.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3773925, member: 18280"] Imagine that you are driving down the road. You need to know where you are. You consult your road map. Suddenly, the guy in the back seat says, "Hey! There's a tree out there, but no tree on the map! What a crappy map!" You say, "For the map to be representational in the way I need it to be, it doesn't have to mark every tree." "Oh yeah?" the guy in the back retorts. "You admit that your map does not serve to really represent this area well. We're getting closer to being on the same page." The simple answer is that the magic systems of fantasy fiction do not have to map onto the D&D magic system with 1:1 correspondence in order for one to represent the other well [i]with respect to its use in the game system[/i]. As has been pointed out already, no fictional universe has a system of magic that, as written, would work for the needs of a role-playing game, unless it was specifically derived from a role-playing game. Nor should a model correspond 1:1 with what it models in all respects, or it ceases to be any easier to use than the original which it seeks to simplify. A map that shows every blade of grass is too unweildy to use as a roadmap; a magic system that tracks every condition in the game world to determine results is to unweildy to use in a game. [i]Given the needs of the game[/i], the D&D magic system does (IMHO) a very good job of both maintaining a fictional feel and being workable in a game system. Obviously, it is not perfect (or I'd not have houseruled it myself!) and people will have differing opinions on how well it meets each of the goals aforementioned. That it is not an exact model, especially as one gets more exacting, is not a valid argument IMHO. Certainly no more so than saying that I cannot find a novel in which a longsword does 1d8 hit points of damage, or that I cannot find a novel in which any cleric casts precisely the same spells as in D&D. Certainly, if this is the claim levelled against the current system, the same claim will be equally valid against the per-encounter system of 4e. And, for the record, wizards in Conan need to rest more than 20 minutes. In the one Conan novel, it is the whole night, as I recall, and an exact number of hours might have been given. In the passage that I previously quoted from [i]The Gods of Mars[/i], John Carter and Tars Tarkas slept fourteen hours. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top