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<blockquote data-quote="pemerton" data-source="post: 3777724" data-attributes="member: 42582"><p>Thanks</p><p></p><p></p><p>I guess I just don't agree that the rules "step into the background". They make certain roleplaying choices more or less viable, and for those who want to roleplay a certain way, but find the rules favour a different way, the rules will be experienced as very much in the foreground.</p><p></p><p>It is possible to play a character in a way that pushes against the rules. But in most cases I believe it is even more fun to find that the rules help one play the character one wants.</p><p></p><p>Raven Crowking, either on this or the now-closed "Unfun" thread (I think) said that he liked the idea that the Wizard class, because of its resource-management considerations, required a different playstyle from the Fighter. I think he is certainly correct with respect to 1st ed, and I agree with <a href="http://www.montecook.com/cgi-bin/page.cgi?otherd20_Spellcasters" target="_blank">Monte Cook's comments</a> on the effect of the 3E Wizard on playstle.</p><p></p><p>A consequence of this is that, if one wants to play a magic-wielding character in a manner closer to that of a classic D&D Fighter, or in some different fashion again, then different mechanics will help.</p><p></p><p></p><p>One way to play is that you describe - reconciling the tactical and resource issue with the emotional issue for the PC by deriving a response <em>within</em> the framework of the character's personality.</p><p></p><p>But that the choice has that character is itself an artifact of the D&D rules. A different ruleset would mean that the trade-off would not have to be made. The player could then choose how her PC responds <em>purely</em> as an issue of thematic appropriateness.</p><p></p><p>Another way of looking at it is this: a system of solely per-day resources puts pressure on Wizard PCs to have a certain cynical, detatched outlook, because for much of the time they are incapable of acting decisively on the world (being out of spells). This might be good for some games, but it is not necessarily good for all games.</p><p></p><p>To conclude this post, I don't necessarily think that 4e ought to go one way, or another, on resource management. But I certainly continue to think that going one way, or another, is making a definite choice as to which playstyles are supported. Contrary to some posters, I don't think reducing the importance of per-day resources would simply be shafting operational play for no benefit. And I think it could help address the 15-minute adventuring day.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3777724, member: 42582"] Thanks I guess I just don't agree that the rules "step into the background". They make certain roleplaying choices more or less viable, and for those who want to roleplay a certain way, but find the rules favour a different way, the rules will be experienced as very much in the foreground. It is possible to play a character in a way that pushes against the rules. But in most cases I believe it is even more fun to find that the rules help one play the character one wants. Raven Crowking, either on this or the now-closed "Unfun" thread (I think) said that he liked the idea that the Wizard class, because of its resource-management considerations, required a different playstyle from the Fighter. I think he is certainly correct with respect to 1st ed, and I agree with [url=http://www.montecook.com/cgi-bin/page.cgi?otherd20_Spellcasters]Monte Cook's comments[/url] on the effect of the 3E Wizard on playstle. A consequence of this is that, if one wants to play a magic-wielding character in a manner closer to that of a classic D&D Fighter, or in some different fashion again, then different mechanics will help. One way to play is that you describe - reconciling the tactical and resource issue with the emotional issue for the PC by deriving a response [i]within[/i] the framework of the character's personality. But that the choice has that character is itself an artifact of the D&D rules. A different ruleset would mean that the trade-off would not have to be made. The player could then choose how her PC responds [i]purely[/i] as an issue of thematic appropriateness. Another way of looking at it is this: a system of solely per-day resources puts pressure on Wizard PCs to have a certain cynical, detatched outlook, because for much of the time they are incapable of acting decisively on the world (being out of spells). This might be good for some games, but it is not necessarily good for all games. To conclude this post, I don't necessarily think that 4e ought to go one way, or another, on resource management. But I certainly continue to think that going one way, or another, is making a definite choice as to which playstyles are supported. Contrary to some posters, I don't think reducing the importance of per-day resources would simply be shafting operational play for no benefit. And I think it could help address the 15-minute adventuring day. [/QUOTE]
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