Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 3778002" data-attributes="member: 42582"><p>In my post <a href="http://www.enworld.org/showpost.php?p=3770294&postcount=874" target="_blank">#874</a>, I suggested that if it is the threat, but not the actuality, of mechanical significance (in your sense) that is at stake, then a mix of per-encounter and per-day resources might not (as you had concluded) fail to be a solution to the 15 minute adventuring day.</p><p></p><p>You replied, at post <a href="http://www.enworld.org/showpost.php?p=3771292&postcount=886" target="_blank">#886</a>, that "Win/lose encounters (in this case, those with the threat of mechanical significance, where anly loss of mechanical resources is perforce a significant one) make the problem worse, not better."</p><p></p><p>I asked you why you think that the threat makes things worse than the actuality - which seemed to be the implication of your sentence in quotation marks above. Apparently I've misunderstood you - it seems that you do not draw any distinction between an encounter which threatens long term resource depletion, and one which actually produces long term resource depletion. As my examples have tried to demonstrate, and as other posters have asserted, (i) I think that distinction is crucial if per-encounter abilities are to change the dynamics of play for many groups, and (ii) I think the distinction is a real one, and therefore has a real chance of changing the dynamics of play for many groups, away from the 15 minute adventuring day</p><p></p><p></p><p>That seems fairly obvious. I thought it was understood by all the participants in this conversation that what 4e will involve is a mix of per-day and per-encounter resources. I thought that you were contending that this will not solve the 15 minute problem, because an encounter in which long term (ie per day) resources are not consumed will be insignicant. I have suggested that the <em>threat</em> of such consumption may be sufficient to generate signficance of an interesting tactical sort, and have posted an imagined scenario (at <a href="http://www.enworld.org/showpost.php?p=3775131&postcount=1001" target="_blank">#1001</a>) which tries to show how this sort of tactical interest can be generated without it always being rational simply to (as you put it) "use whatever big guns you have" first.</p><p></p><p></p><p>Perhaps. The example I gave in post <a href="http://www.enworld.org/showpost.php?p=3775131&postcount=1001" target="_blank">#1001</a> depended upon the game containing per-encounter resources. In core rules 3.5 the only way I could see to set up the same sort of tactical options would be for a spell-casting character, with the choice being "which spell to cast". And currently, as all spells are per-day, there is no way to set up those sorts of choices without actually depeleting long term resources.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3778002, member: 42582"] In my post [url=http://www.enworld.org/showpost.php?p=3770294&postcount=874]#874[/url], I suggested that if it is the threat, but not the actuality, of mechanical significance (in your sense) that is at stake, then a mix of per-encounter and per-day resources might not (as you had concluded) fail to be a solution to the 15 minute adventuring day. You replied, at post [url=http://www.enworld.org/showpost.php?p=3771292&postcount=886]#886[/url], that "Win/lose encounters (in this case, those with the threat of mechanical significance, where anly loss of mechanical resources is perforce a significant one) make the problem worse, not better." I asked you why you think that the threat makes things worse than the actuality - which seemed to be the implication of your sentence in quotation marks above. Apparently I've misunderstood you - it seems that you do not draw any distinction between an encounter which threatens long term resource depletion, and one which actually produces long term resource depletion. As my examples have tried to demonstrate, and as other posters have asserted, (i) I think that distinction is crucial if per-encounter abilities are to change the dynamics of play for many groups, and (ii) I think the distinction is a real one, and therefore has a real chance of changing the dynamics of play for many groups, away from the 15 minute adventuring day That seems fairly obvious. I thought it was understood by all the participants in this conversation that what 4e will involve is a mix of per-day and per-encounter resources. I thought that you were contending that this will not solve the 15 minute problem, because an encounter in which long term (ie per day) resources are not consumed will be insignicant. I have suggested that the [i]threat[/i] of such consumption may be sufficient to generate signficance of an interesting tactical sort, and have posted an imagined scenario (at [url=http://www.enworld.org/showpost.php?p=3775131&postcount=1001]#1001[/url]) which tries to show how this sort of tactical interest can be generated without it always being rational simply to (as you put it) "use whatever big guns you have" first. Perhaps. The example I gave in post [url=http://www.enworld.org/showpost.php?p=3775131&postcount=1001]#1001[/url] depended upon the game containing per-encounter resources. In core rules 3.5 the only way I could see to set up the same sort of tactical options would be for a spell-casting character, with the choice being "which spell to cast". And currently, as all spells are per-day, there is no way to set up those sorts of choices without actually depeleting long term resources. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top