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<blockquote data-quote="Raven Crowking" data-source="post: 3778723" data-attributes="member: 18280"><p>If you create win/lose encounters (where a win/lose encounter is defined as an encounter where there is a significant chance that the PCs could lose), and there is no reason not to, prudent play suggests expending all of your resources in each encounter. This means that, after each encounter, you need to rest to regain those resources.</p><p></p><p>This makes the 15-minute adventuring day problem worse, not better.</p><p></p><p>If an encounter may be lost unless you use your significant resources, it would be foolish to claim that the PCs can know which way the dice will roll ahead of time. A fight that can result, for example, in a TPK is only a <em>threat</em> of a TPK until it is over. It would be foolish players indeed to assume that "Hey, it hasn't happened yet, so let's not take prudent action!" However, it would be equally foolish to assume that the "threat" of any encounter would continue to be significant if said threat was divorced from any actual consequence.</p><p></p><p>My position on this has been extremely clear, over pages of posts, although I understand that it is far easier to answer a strawman position than the one that I am taking.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3778723, member: 18280"] If you create win/lose encounters (where a win/lose encounter is defined as an encounter where there is a significant chance that the PCs could lose), and there is no reason not to, prudent play suggests expending all of your resources in each encounter. This means that, after each encounter, you need to rest to regain those resources. This makes the 15-minute adventuring day problem worse, not better. If an encounter may be lost unless you use your significant resources, it would be foolish to claim that the PCs can know which way the dice will roll ahead of time. A fight that can result, for example, in a TPK is only a [i]threat[/i] of a TPK until it is over. It would be foolish players indeed to assume that "Hey, it hasn't happened yet, so let's not take prudent action!" However, it would be equally foolish to assume that the "threat" of any encounter would continue to be significant if said threat was divorced from any actual consequence. My position on this has been extremely clear, over pages of posts, although I understand that it is far easier to answer a strawman position than the one that I am taking. RC [/QUOTE]
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