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<blockquote data-quote="IanArgent" data-source="post: 3779052" data-attributes="member: 21673"><p>In this case, that's like asking "how much market share does Apple have." Elegance alone doesn't buy market share.</p><p></p><p>At any rate, my arguement isn't so much that "if we don't have per-encounter abilities, our characters suck for much of the game" (though it is true - this isn't Sourcerer, where the most powerful magic is the magic you don't use), but rather, if you only have per-day resource management for the leaders and controllers, but not for the strikers and defenders; the second 2 roles end up not performing their roles in every battle. Each role should have something they can do in every battle that is related to their role. At the same time, their most powerful abilities should be limited in much the same fashion.</p><p></p><p>In the end, the answer to the 9:00 - 9:15 adventuring day is that once you have per-encounter and at-will abilities, you can say to your players "no, you don't get to rest to refresh your per-day abilities after going nova. You're still at 80% capability, so quit whining". Plus, if everyone has per-day abilities that they expend at roughly the same rate and have roughly the same effect on battles, then the party stops when everyone in the party feels they need to rest & recover, not because the caster is out of casting.</p><p></p><p>No matter how you slice it, with pure per-day resource management for some classes but not others, at some point the characters whose classes have pure per-day management sit the fight out as far as their class abilities go - either because they're out, or because they're saving for the next fight. Not fun.</p><p></p><p>Let's turn around the OPs question - should warriors have per-day abilities? Outside of minor abilities, they don't right now. Because that's the corollary to "every class has a mix of at-will, per-encounter, and per-day abilities".</p></blockquote><p></p>
[QUOTE="IanArgent, post: 3779052, member: 21673"] In this case, that's like asking "how much market share does Apple have." Elegance alone doesn't buy market share. At any rate, my arguement isn't so much that "if we don't have per-encounter abilities, our characters suck for much of the game" (though it is true - this isn't Sourcerer, where the most powerful magic is the magic you don't use), but rather, if you only have per-day resource management for the leaders and controllers, but not for the strikers and defenders; the second 2 roles end up not performing their roles in every battle. Each role should have something they can do in every battle that is related to their role. At the same time, their most powerful abilities should be limited in much the same fashion. In the end, the answer to the 9:00 - 9:15 adventuring day is that once you have per-encounter and at-will abilities, you can say to your players "no, you don't get to rest to refresh your per-day abilities after going nova. You're still at 80% capability, so quit whining". Plus, if everyone has per-day abilities that they expend at roughly the same rate and have roughly the same effect on battles, then the party stops when everyone in the party feels they need to rest & recover, not because the caster is out of casting. No matter how you slice it, with pure per-day resource management for some classes but not others, at some point the characters whose classes have pure per-day management sit the fight out as far as their class abilities go - either because they're out, or because they're saving for the next fight. Not fun. Let's turn around the OPs question - should warriors have per-day abilities? Outside of minor abilities, they don't right now. Because that's the corollary to "every class has a mix of at-will, per-encounter, and per-day abilities". [/QUOTE]
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