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<blockquote data-quote="Raven Crowking" data-source="post: 3779230" data-attributes="member: 18280"><p>That's sort of what I said, pages and pages back.</p><p></p><p>I am amazed at the idea that per-day resources cause the 9-9:15 problem, which somehow managed to avoid cropping up in either 1e or 2e, when spellcasters had <em>fewer</em> resources than now.</p><p></p><p></p><p></p><p>Right now, fighters have hit points as their sole per-day resource, AFAICT, and in return they have less (read, no) control over how the per-day resources of their party is spent. As a meta-game concern, the ability of fighters to fight at almost any time, as opposed to that of spellcasters to cast spells, is one of the few mechanics that contributes to a lower-magic feel in any edition of D&D. IOW, spellcasters gain "phenomenal cosmic power" at the cost of "itty bitty living space".</p><p></p><p>Where it is easy enough to create a magic system that includes "per day" resources, it becomes more difficult as well to create mundane actions that can only be done once per day. So, either the fighter becomes more "magical" or restrictions are placed which are, and feel, schlocky. Imagine, for example, a 5-foot step as a per-day resource. </p><p></p><p>I am certainly not of the opinion that "per encounter" abilities are bad in and of themselves. Rather, I am of the opinion that (A) expecting them to solve the 9-9:15 adventuring day problem is wishful thinking at best, and (B) removing the overarching operational game from D&D is a mistake. Of course, (B) depends very much on how you sort out abilities, but it seems to me that the designers are going heavily in this direction.</p><p></p><p>Also, although it might not seem immediately obvious, strengthening one side of an equation is going to require you to strengthen the other side or unbalance the whole. So, if wizards get more power, the designers will have to give more power to fighters as well. Already in 3.X we've hit the point where the fighter is considered by some to be underpowered, due to the raise in power of the other classes in respect to it.</p><p></p><p>The above isn't really a good answer to your question, although I hope it illustrates my feelings on the matter to some degree.</p><p></p><p>What sort of per-day ability would a warrior have?</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3779230, member: 18280"] That's sort of what I said, pages and pages back. I am amazed at the idea that per-day resources cause the 9-9:15 problem, which somehow managed to avoid cropping up in either 1e or 2e, when spellcasters had [i]fewer[/i] resources than now. Right now, fighters have hit points as their sole per-day resource, AFAICT, and in return they have less (read, no) control over how the per-day resources of their party is spent. As a meta-game concern, the ability of fighters to fight at almost any time, as opposed to that of spellcasters to cast spells, is one of the few mechanics that contributes to a lower-magic feel in any edition of D&D. IOW, spellcasters gain "phenomenal cosmic power" at the cost of "itty bitty living space". Where it is easy enough to create a magic system that includes "per day" resources, it becomes more difficult as well to create mundane actions that can only be done once per day. So, either the fighter becomes more "magical" or restrictions are placed which are, and feel, schlocky. Imagine, for example, a 5-foot step as a per-day resource. I am certainly not of the opinion that "per encounter" abilities are bad in and of themselves. Rather, I am of the opinion that (A) expecting them to solve the 9-9:15 adventuring day problem is wishful thinking at best, and (B) removing the overarching operational game from D&D is a mistake. Of course, (B) depends very much on how you sort out abilities, but it seems to me that the designers are going heavily in this direction. Also, although it might not seem immediately obvious, strengthening one side of an equation is going to require you to strengthen the other side or unbalance the whole. So, if wizards get more power, the designers will have to give more power to fighters as well. Already in 3.X we've hit the point where the fighter is considered by some to be underpowered, due to the raise in power of the other classes in respect to it. The above isn't really a good answer to your question, although I hope it illustrates my feelings on the matter to some degree. What sort of per-day ability would a warrior have? RC [/QUOTE]
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