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<blockquote data-quote="Imaro" data-source="post: 3779323" data-attributes="member: 48965"><p>Uhm...he asked about market share, not best selling game for one quarter. The information you linked to doesn't give market share per say. Mutants and Masterminds could have outsold certain games (like Scion) in a particular quarter because Scion<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />emigod was pushed back and there are no other books to buy for Scion, yet for M&M three new books were released, so for that particular quarter Scion sells less and M&M sells more. Yet overall Scion can still have a higher marketshare. I mean I know WoD has the second highest marketshare( a little less than 20% on average).</p><p></p><p>As far as games listed having per-day resources...they do and they don't. In Exalted you don't "loose" charms but essence does not come back fully in every encounter. A starting exalt has somewhere in the range of 30 to 40 essence points, you only recover essence when resting either 4pnts/hour for being at ease(leisurely stroll, enjoying entertainment, etc.) or 8pnts/hour if at total rest (sleeping or recieving a massage). Even at total rest it will take you somewhere between 8 to 10hrs to regain all your essence after expending it. It boils down to the same resource management as D&D, how much of my total resources do I spend in an encounter. </p><p></p><p>Scion's legend points work a little differently...it is totally up to GM fiat when you "recharge" so it's neither a per-day or per-encounter resource. It actually allows the most flexibility for GM and player and I think it works wonderfully.</p><p></p><p>nWoD is again a different case, it encompases alot of seperate games so I can't really comment on it as a whole...Vampire's vitae doesn't "recharge" in every encounter but there are ways to replenish it. A Mage's magic doesn't run out but he/she risks it not working or worse through paradox. Mortal "depletion" is made per-day through the use of health levels and die penalties, yet there's no easy way for a mortal to heal in nWoD so it becomes the major limiting factor. Never played or purchased Werewolf, so I'm not sure how they handle resources. I have Changeling the Dreaming, but haven't had a chance to read through it yet.</p><p></p><p></p><p>What I'd really like to see is D&D stay per-day but give ways that a character can recharge certain or all of his abilities (like when you feed in Vampire) or through GM fiat for certain actions(like in Scion), that way GM's have more control over the feel and type of game they're playing by limiting or expanding the opportunities for PC's to "recharge".</p></blockquote><p></p>
[QUOTE="Imaro, post: 3779323, member: 48965"] Uhm...he asked about market share, not best selling game for one quarter. The information you linked to doesn't give market share per say. Mutants and Masterminds could have outsold certain games (like Scion) in a particular quarter because Scion:Demigod was pushed back and there are no other books to buy for Scion, yet for M&M three new books were released, so for that particular quarter Scion sells less and M&M sells more. Yet overall Scion can still have a higher marketshare. I mean I know WoD has the second highest marketshare( a little less than 20% on average). As far as games listed having per-day resources...they do and they don't. In Exalted you don't "loose" charms but essence does not come back fully in every encounter. A starting exalt has somewhere in the range of 30 to 40 essence points, you only recover essence when resting either 4pnts/hour for being at ease(leisurely stroll, enjoying entertainment, etc.) or 8pnts/hour if at total rest (sleeping or recieving a massage). Even at total rest it will take you somewhere between 8 to 10hrs to regain all your essence after expending it. It boils down to the same resource management as D&D, how much of my total resources do I spend in an encounter. Scion's legend points work a little differently...it is totally up to GM fiat when you "recharge" so it's neither a per-day or per-encounter resource. It actually allows the most flexibility for GM and player and I think it works wonderfully. nWoD is again a different case, it encompases alot of seperate games so I can't really comment on it as a whole...Vampire's vitae doesn't "recharge" in every encounter but there are ways to replenish it. A Mage's magic doesn't run out but he/she risks it not working or worse through paradox. Mortal "depletion" is made per-day through the use of health levels and die penalties, yet there's no easy way for a mortal to heal in nWoD so it becomes the major limiting factor. Never played or purchased Werewolf, so I'm not sure how they handle resources. I have Changeling the Dreaming, but haven't had a chance to read through it yet. What I'd really like to see is D&D stay per-day but give ways that a character can recharge certain or all of his abilities (like when you feed in Vampire) or through GM fiat for certain actions(like in Scion), that way GM's have more control over the feel and type of game they're playing by limiting or expanding the opportunities for PC's to "recharge". [/QUOTE]
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