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<blockquote data-quote="Raven Crowking" data-source="post: 3779341" data-attributes="member: 18280"><p>No worries. It wasn't an argument; it was a rebuttal.</p><p></p><p>M&M is all about the four-colour world of the comics, where an issue is generally about a few mooks and one big fight. Although Spider-Man and Batman seem to go out when they're already wounded, it seldom seems to affect them too much (and Spider-Man is affected far more than the non-enhanced mortal, Batman). This is a very good fit.</p><p></p><p>In fact, I would go so far as to say that resource-attrition models, like <em>Villians & Vigilantes</em>, suffered from being too much like D&D.</p><p></p><p>As a comic shop owner, I would have to say that the sales of D&D based comics, even among D&D players, is dismal. I believe that this is because the type of action found in a typical D&D game doesn't translate well into comics. Likewise, attempts to make D&D action work on the screen -- big or little -- have been failures. IMHO, of course....some people liked the D&D movies, or were enthralled by Uni. Yet D&D novels sell fairly well.</p><p></p><p>I have to admit that trying to force the game to emulate narrative markets where it has consistently failed, with the expectation that this will make the game better/sell better astounds me. Of course, the designers seem to be moving away from this direction, and into a more MMORPG direction AFAICT, but there is definitely a vocal minority who would take the game into a more cinematic, more comic-booky direction.</p><p></p><p>Again, I think that this is a mistake. Moreover, I don't think that D&D as a MMORPG is going to compete well with the online versions. I'd rather see the philosophy of D&D return to its roots. Not that I am going to get what I want, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3779341, member: 18280"] No worries. It wasn't an argument; it was a rebuttal. M&M is all about the four-colour world of the comics, where an issue is generally about a few mooks and one big fight. Although Spider-Man and Batman seem to go out when they're already wounded, it seldom seems to affect them too much (and Spider-Man is affected far more than the non-enhanced mortal, Batman). This is a very good fit. In fact, I would go so far as to say that resource-attrition models, like [I]Villians & Vigilantes[/I], suffered from being too much like D&D. As a comic shop owner, I would have to say that the sales of D&D based comics, even among D&D players, is dismal. I believe that this is because the type of action found in a typical D&D game doesn't translate well into comics. Likewise, attempts to make D&D action work on the screen -- big or little -- have been failures. IMHO, of course....some people liked the D&D movies, or were enthralled by Uni. Yet D&D novels sell fairly well. I have to admit that trying to force the game to emulate narrative markets where it has consistently failed, with the expectation that this will make the game better/sell better astounds me. Of course, the designers seem to be moving away from this direction, and into a more MMORPG direction AFAICT, but there is definitely a vocal minority who would take the game into a more cinematic, more comic-booky direction. Again, I think that this is a mistake. Moreover, I don't think that D&D as a MMORPG is going to compete well with the online versions. I'd rather see the philosophy of D&D return to its roots. Not that I am going to get what I want, of course. :) RC [/QUOTE]
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