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<blockquote data-quote="Raven Crowking" data-source="post: 3781238" data-attributes="member: 18280"><p>Per-day resources can easily handle any level of encounter frequency, by varying the intensity of the encounters. Per-encounter resources can easily handle any level of encounter frequency, by varying the intensity of encounters.</p><p></p><p>Both systems can have an unlimited number of encounters, if all encounters are trivial. The "challenge rating" of per-day trivial encounters is more limited than the "challenge rating" of per-encounter trivial encounters, but the intensity is the same; they are trivial.</p><p></p><p>Per-day systems can have only a limited number of significant encounters per day, but they have a much wider range of significant encounters than per-encounter systems. True per-encounter systems can have an unlimited number of significant encounters per day (until the dice fail you, and you are defeated). </p><p></p><p>Hybrid systems, such as that proposed by 4e, can have only a limited number of significant encounters per day due to the inclusion of resource attrition, while narrowing the range of significant encounters due to the "bar" set by per-encounter abilities. The actual result is that of fewer significant encounters per day being possible than with a per-day system (or a pure per-encounter system, obviously). </p><p></p><p></p><p></p><p>Again, unless that is all you do, it balances out over time. </p><p></p><p>The problem with the current edition is that the range of significant encounters has been drastically narrowed from earlier editions, coupled with a paradigm in which there is no risk associated with resetting per-day powers.</p><p></p><p>But, hey, this is nothing that hasn't been said by myself and others <em>dozens of times</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Makes sense that you missed it earlier. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p>Likewise.</p><p></p><p></p><p></p><p>Yes. And, from the playtest reports and the WotC blogs, it seems that the designers miss that, too. The difference is, AFAICT, the designers are saying that the change in rules will restore what per-day did well in earlier editions (rather than make it go away), which seems to fly in the face of common sense.</p><p></p><p></p><p></p><p>Not that I know of.</p><p></p><p></p><p></p><p>Well, we'll see in a couple of years, won't we?</p><p></p><p>I predict that the short adventuring day problem will resurface within 1 year of the launch of the 3 core books. I also predict that either a 4.5 or 5e will make claims to repair precisely the damage that I am suggesting 4e will cause (much as 3.5 and 4e claimed/claim to repair the damage that 3e caused).</p><p></p><p>Again, we shall see.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3781238, member: 18280"] Per-day resources can easily handle any level of encounter frequency, by varying the intensity of the encounters. Per-encounter resources can easily handle any level of encounter frequency, by varying the intensity of encounters. Both systems can have an unlimited number of encounters, if all encounters are trivial. The "challenge rating" of per-day trivial encounters is more limited than the "challenge rating" of per-encounter trivial encounters, but the intensity is the same; they are trivial. Per-day systems can have only a limited number of significant encounters per day, but they have a much wider range of significant encounters than per-encounter systems. True per-encounter systems can have an unlimited number of significant encounters per day (until the dice fail you, and you are defeated). Hybrid systems, such as that proposed by 4e, can have only a limited number of significant encounters per day due to the inclusion of resource attrition, while narrowing the range of significant encounters due to the "bar" set by per-encounter abilities. The actual result is that of fewer significant encounters per day being possible than with a per-day system (or a pure per-encounter system, obviously). Again, unless that is all you do, it balances out over time. The problem with the current edition is that the range of significant encounters has been drastically narrowed from earlier editions, coupled with a paradigm in which there is no risk associated with resetting per-day powers. But, hey, this is nothing that hasn't been said by myself and others [i]dozens of times[/i]. :D Makes sense that you missed it earlier. :lol: Likewise. Yes. And, from the playtest reports and the WotC blogs, it seems that the designers miss that, too. The difference is, AFAICT, the designers are saying that the change in rules will restore what per-day did well in earlier editions (rather than make it go away), which seems to fly in the face of common sense. Not that I know of. Well, we'll see in a couple of years, won't we? I predict that the short adventuring day problem will resurface within 1 year of the launch of the 3 core books. I also predict that either a 4.5 or 5e will make claims to repair precisely the damage that I am suggesting 4e will cause (much as 3.5 and 4e claimed/claim to repair the damage that 3e caused). Again, we shall see. RC [/QUOTE]
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