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<blockquote data-quote="Jackelope King" data-source="post: 3792626" data-attributes="member: 31454"><p>I have both read and understand what you're saying, RC. However, you have not seemed to understand what I've been trying to communicate.</p><p></p><p>Your claim is that the mechanical threshold of significance for determining whether or not an encounter is relevant (in a mechanical sense) is whether or not the party has expended resources which, if expended, will not be available in a later encounter. Thus the players are forced to manage their limited resources carefully or be unable to affect later encounters. If there is no attrition, then an encounter is simply irrelevant because it in no mechanical way impacts a later encounter. This is what you seem to have been arguing.</p><p></p><p>I, in turn, have claimed that your definition of "mechanical thresholds of significance" is insufficient. Just as you have in the above post, you completely disregard the depletion of resources within the only garunteed encounter within a given rest period: the encounter the PCs are currently egaged in. I've pointed out that if you don't manage your pool of resources wisely within the time-frame of a single encounter, it can indeed have very significant mechanical impact on the outcome of that encounter. And I will point out again that the encounter I'm describing is the only 100% garunteed encounter in the day. The hypothetical encounters which may or may not happen are certainly relevant, but so too is the garunteed encounter the PCs are already taking part in. This is a valid mechanical threshold of significance, and one which is more applicable to a wider spectrum of gamersout there.</p><p></p><p>Rather than rehash my entire point (which you have yet to respond to), I'll post it again:</p><p></p><p></p><p></p><p>pemerton similarly argued:</p><p></p><p></p><p></p><p>You have yet to respond to the validity of these arguments with anything other than handwaving them away as "unconvincing" or a adopting "we'll have to wait and see" position. Specifically, you have failed to explain how the depletion of resources within the encounter, and the decision of if/when to use those limited resources (Whether per-encounter, per-day, per-year, or per-episode-of-Law-and-Order) is in and of itself mechanically insignificant. If I have come across has hostile, you have my appologies, as this was not my intent. I simply cannot understand how one would reject the points above calling the round-by-round choices for using limited resources a mechanical threshold of significance, and would greatly appreciate a response from you on this subject.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3792626, member: 31454"] I have both read and understand what you're saying, RC. However, you have not seemed to understand what I've been trying to communicate. Your claim is that the mechanical threshold of significance for determining whether or not an encounter is relevant (in a mechanical sense) is whether or not the party has expended resources which, if expended, will not be available in a later encounter. Thus the players are forced to manage their limited resources carefully or be unable to affect later encounters. If there is no attrition, then an encounter is simply irrelevant because it in no mechanical way impacts a later encounter. This is what you seem to have been arguing. I, in turn, have claimed that your definition of "mechanical thresholds of significance" is insufficient. Just as you have in the above post, you completely disregard the depletion of resources within the only garunteed encounter within a given rest period: the encounter the PCs are currently egaged in. I've pointed out that if you don't manage your pool of resources wisely within the time-frame of a single encounter, it can indeed have very significant mechanical impact on the outcome of that encounter. And I will point out again that the encounter I'm describing is the only 100% garunteed encounter in the day. The hypothetical encounters which may or may not happen are certainly relevant, but so too is the garunteed encounter the PCs are already taking part in. This is a valid mechanical threshold of significance, and one which is more applicable to a wider spectrum of gamersout there. Rather than rehash my entire point (which you have yet to respond to), I'll post it again: pemerton similarly argued: You have yet to respond to the validity of these arguments with anything other than handwaving them away as "unconvincing" or a adopting "we'll have to wait and see" position. Specifically, you have failed to explain how the depletion of resources within the encounter, and the decision of if/when to use those limited resources (Whether per-encounter, per-day, per-year, or per-episode-of-Law-and-Order) is in and of itself mechanically insignificant. If I have come across has hostile, you have my appologies, as this was not my intent. I simply cannot understand how one would reject the points above calling the round-by-round choices for using limited resources a mechanical threshold of significance, and would greatly appreciate a response from you on this subject. [/QUOTE]
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