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<blockquote data-quote="gizmo33" data-source="post: 3792656" data-attributes="member: 30001"><p>"very significant mechanical impact" = somebody getting killed? Otherwise, what would the significance be?</p><p></p><p>I don't think that these somewhat general statements accurately reflect what's going on. A blog entry by James Wyatt that was referenced on this thread (a later one with a given link) seems to contradict what you're saying, for example. He was talking about his WoW experience and that basically without long term resource attrition to consider, he was basically just going down the list of most powerful to least powerful abilities and firing them off. </p><p></p><p>The implication that I always see is that somehow encounter-level resource usage is like some sort of chess game and that people are careful about how they use them. But look, for example, at what people say about the "1-encounter per day" situation in 3E. The problem that people identify is that wizards are basically overpowered in that kind of environment. And why? Because they're "nova-ing". And why do they nova? Because they aren't really managing their resources as carefully as statements like you're sometimes imply. They don't need to, I don't blame them. It makes more tactical sense to do whatever you need to in order to kill whatever is in front of you when there is nothing else to consider. The risks IME of a hidden enemy are less than the risks of allowing an enemy you see and has closed with you to continue to act round after round.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3792656, member: 30001"] "very significant mechanical impact" = somebody getting killed? Otherwise, what would the significance be? I don't think that these somewhat general statements accurately reflect what's going on. A blog entry by James Wyatt that was referenced on this thread (a later one with a given link) seems to contradict what you're saying, for example. He was talking about his WoW experience and that basically without long term resource attrition to consider, he was basically just going down the list of most powerful to least powerful abilities and firing them off. The implication that I always see is that somehow encounter-level resource usage is like some sort of chess game and that people are careful about how they use them. But look, for example, at what people say about the "1-encounter per day" situation in 3E. The problem that people identify is that wizards are basically overpowered in that kind of environment. And why? Because they're "nova-ing". And why do they nova? Because they aren't really managing their resources as carefully as statements like you're sometimes imply. They don't need to, I don't blame them. It makes more tactical sense to do whatever you need to in order to kill whatever is in front of you when there is nothing else to consider. The risks IME of a hidden enemy are less than the risks of allowing an enemy you see and has closed with you to continue to act round after round. [/QUOTE]
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