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<blockquote data-quote="Raven Crowking" data-source="post: 3793715" data-attributes="member: 18280"><p>For the first combat, sure. For the first 100 combats, maybe. For 1,000? For 10,000? How many of these battles where you'e down to the last Death From Above and Fireball do you have to have before you notice that you're always down to....but almost never cross...that threshold? How long does it take you to realize that the "down to the last" encounters are filler?</p><p></p><p>The obvious response is that, if you don't use your resources wisely in those encounters, you will cross the theshold. </p><p></p><p>But now we are talking about encounters that can kill you. And, yes, I agree that the narrow subset of encounters that can kill you are exciting. In fact, my analysis predicts that DMs will quickly respond to the 4e set-up by making sure that most encounters have a win/lose aspect.</p><p></p><p>IOW, we will go from 1e, in which few encounters by themselves could kill you, through 3e where maybe half the encounters you faced could kill you, to 4e where almost all the encounters you face can kill you.</p><p></p><p></p><p></p><p>And this is because, as Gizmo33 and I have been trying to say over and over again, <em><strong>changing the resource struncture will not solve this problem</strong></em>. This problem is only solved by making a cost/risk associated with resetting resources (so that you have to consider whether or not to use them), or, as you said, taking resource renewal completely out of player hands. </p><p></p><p><em><strong>If there is no cost/risk involved with using your strongest tactics/resources first, prudent players will always use them first.</strong></em></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3793715, member: 18280"] For the first combat, sure. For the first 100 combats, maybe. For 1,000? For 10,000? How many of these battles where you'e down to the last Death From Above and Fireball do you have to have before you notice that you're always down to....but almost never cross...that threshold? How long does it take you to realize that the "down to the last" encounters are filler? The obvious response is that, if you don't use your resources wisely in those encounters, you will cross the theshold. But now we are talking about encounters that can kill you. And, yes, I agree that the narrow subset of encounters that can kill you are exciting. In fact, my analysis predicts that DMs will quickly respond to the 4e set-up by making sure that most encounters have a win/lose aspect. IOW, we will go from 1e, in which few encounters by themselves could kill you, through 3e where maybe half the encounters you faced could kill you, to 4e where almost all the encounters you face can kill you. And this is because, as Gizmo33 and I have been trying to say over and over again, [i][b]changing the resource struncture will not solve this problem[/b][/i][b][/b]. This problem is only solved by making a cost/risk associated with resetting resources (so that you have to consider whether or not to use them), or, as you said, taking resource renewal completely out of player hands. [i][b]If there is no cost/risk involved with using your strongest tactics/resources first, prudent players will always use them first.[/b][/i][b][/b] [/QUOTE]
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