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<blockquote data-quote="gizmo33" data-source="post: 3793879" data-attributes="member: 30001"><p>This is a strange example to me. One reason is that you are the one deciding if you win or lose in this situation - I'm not really sure this is comparable to what goes on in DnD where there's more of an objective system exposed to the players that tells them whether they succeed or fail. You're "winning" these arguments AFAIK because you say that you do.</p><p></p><p>Another thing is that something is interesting for a variety of reasons and I can't tell what those are in your example. So if I were a 20th level fighter in real life and fighting 3 goblins I might find that interesting simply because of the sights and sounds that real life provides. But the game of DnD is not that interesting in that way to me because my powers of visualization wouldn't be that vivid unless I were on drugs. </p><p></p><p>Your students are also learning something, presumably, and seeing how they'll react might be interesting. As a player I'm not all that interested in how the 3 goblins conduct themselves during the battle - they get killed and the game moves on. I'm also not interested in how impressed the goblins are with my fighting ability. </p><p></p><p>Finally, in order to defend your position you have to do some "interesting thinking" but I don't see really why it's all that interesting. With a 0% chance (as you describe) of actually choosing an ineffective argument, how is it all that interesting? In my own experiences situations that have a 0% chance of failure don't seem to me to have the characteristics you describe.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3793879, member: 30001"] This is a strange example to me. One reason is that you are the one deciding if you win or lose in this situation - I'm not really sure this is comparable to what goes on in DnD where there's more of an objective system exposed to the players that tells them whether they succeed or fail. You're "winning" these arguments AFAIK because you say that you do. Another thing is that something is interesting for a variety of reasons and I can't tell what those are in your example. So if I were a 20th level fighter in real life and fighting 3 goblins I might find that interesting simply because of the sights and sounds that real life provides. But the game of DnD is not that interesting in that way to me because my powers of visualization wouldn't be that vivid unless I were on drugs. Your students are also learning something, presumably, and seeing how they'll react might be interesting. As a player I'm not all that interested in how the 3 goblins conduct themselves during the battle - they get killed and the game moves on. I'm also not interested in how impressed the goblins are with my fighting ability. Finally, in order to defend your position you have to do some "interesting thinking" but I don't see really why it's all that interesting. With a 0% chance (as you describe) of actually choosing an ineffective argument, how is it all that interesting? In my own experiences situations that have a 0% chance of failure don't seem to me to have the characteristics you describe. [/QUOTE]
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