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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3794375" data-attributes="member: 710"><p>Hmm. I think we are both referring to the same quote, but I didn't understand (or remember) the solution as you describe it. </p><p>If it turns out to be just injecting the D&D <4 rules into the game, I might actually be disappointed. I'll guess I have to go back and reread it precisely. (another time, though)</p><p></p><p></p><p>I am not certain that even these specifics match what I would expect from a good "per encounter" system (though I am not refuting that this is how it could work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Here is another take, only focussing on the wizard (assuming a fixed level and eliminating dice):</p><p></p><p>At Will 1: Deal 20 points of damage to a single target</p><p>At Will 2: Your attack in the next round against the chosen enemy deals +30 points of damage if using At Will 1</p><p>At Will 3: Activate a Shield that grants +4 deflection to AC for 2 rounds</p><p>1/Encounter 1: Deal 15 points of damage in a 4 square radius</p><p>1/Encounter 2: Deal 80 points of damage to a single foe</p><p>1/Encounter 3: Fly up to 120 ft</p><p>1/Encounter 4: Climb Walls for the duration of the encounter</p><p>1/Encounter 4: Erect a Shield that grants a +4 deflection bonus to AC for all allies. </p><p>1/Encounter 5: Dispel all magical effects on a single target or suppress its next magical attack</p><p>1/Day 1: Deal 40 points of damage in a 4 square radius</p><p>1/Day 2: Teleport yourself and all allies you touch to the next Teleportation Portal or City Centre</p><p>1/Day 3: All allies enjoy a +2 resistance bonus to all defenses for the remainder of he day</p><p></p><p>You can use each encounter based ability only once per encounter. In addition, you can only use a maximum ability 1 or 2 not both, and the same for ability 3 and 4 or 5 and 6, respectively. You might have made an additional decision which of these ability pairs you got the day.</p><p>There are alternative abilities you could have taken the day for Day 1, Day2, and Day 3 abilities each, but you can't take ability one twice (at the expense of ability 2 and 3)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3794375, member: 710"] Hmm. I think we are both referring to the same quote, but I didn't understand (or remember) the solution as you describe it. If it turns out to be just injecting the D&D <4 rules into the game, I might actually be disappointed. I'll guess I have to go back and reread it precisely. (another time, though) I am not certain that even these specifics match what I would expect from a good "per encounter" system (though I am not refuting that this is how it could work :) ) Here is another take, only focussing on the wizard (assuming a fixed level and eliminating dice): At Will 1: Deal 20 points of damage to a single target At Will 2: Your attack in the next round against the chosen enemy deals +30 points of damage if using At Will 1 At Will 3: Activate a Shield that grants +4 deflection to AC for 2 rounds 1/Encounter 1: Deal 15 points of damage in a 4 square radius 1/Encounter 2: Deal 80 points of damage to a single foe 1/Encounter 3: Fly up to 120 ft 1/Encounter 4: Climb Walls for the duration of the encounter 1/Encounter 4: Erect a Shield that grants a +4 deflection bonus to AC for all allies. 1/Encounter 5: Dispel all magical effects on a single target or suppress its next magical attack 1/Day 1: Deal 40 points of damage in a 4 square radius 1/Day 2: Teleport yourself and all allies you touch to the next Teleportation Portal or City Centre 1/Day 3: All allies enjoy a +2 resistance bonus to all defenses for the remainder of he day You can use each encounter based ability only once per encounter. In addition, you can only use a maximum ability 1 or 2 not both, and the same for ability 3 and 4 or 5 and 6, respectively. You might have made an additional decision which of these ability pairs you got the day. There are alternative abilities you could have taken the day for Day 1, Day2, and Day 3 abilities each, but you can't take ability one twice (at the expense of ability 2 and 3) [/QUOTE]
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