Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 3795099" data-attributes="member: 42582"><p>What I had in mind is the marriage as encounter. It does not follow that cultivating a successful relationship is uninteresting, <em>just because</em> if I do it well the relationship has no chance of failing. It is not uninteresting even if I believe that I will do it well, and therefore there is very little chance of failure.</p><p></p><p></p><p>I had in mind the marriage as an encounter, and one in which (by rough analogy) one has a mix of "at will" and "per encounter" resources.</p><p></p><p></p><p>I'm "winning" these arguments because arguments that refute my position are not being made. In my experience this is pretty common in academia - at least in literary disciplines, but I'd be surprised if many undergraduate maths students are capable of finding holes in the proofs that their teachers are producing.</p><p></p><p></p><p>Now most of what you say here is true - different experiences have different sources of interest. But one thing you suggest I don't agree with: it can be interesting to work out an argument that has a negligible chance of failing. In fact, that's my job: I'm not a practising lawyer, nor am I a debater, and so don't get the thrill of having to put my arguments in court. My job is to come up with arguments that persuade my students and my colleagues.</p><p></p><p>Of course, when I'm addressing my colleagues, the likelihood of holeproof arguments first time round is less than with students, but the aim is to eventually tighten the thing up until it does withstand all criticism. The pleasure, for me, is not in the risk of being torn apart in a colloquium.</p><p></p><p>But you are right that this activity might be uninteresting for some people. And of course, therefore, this example doesn't prove that per-encounter resources will produce fun D&D. It does show, however, that the general proposition "If you have no chance of failure, it won't be interesting" is false. It all depends on <em>why</em> there is no chance of failure - some ways of ensuring there is no chance of failure are themselves interesting. I think the 4e designers are capable of thinking of such ways in the context of RPG design. Jackelope King and I have both given examples of such mechanics from existing games.</p><p></p><p>Not everyone will want to play that game - just as not everyone wants to play 1st ed AD&D. WoTC obviously has a reason to think that one sort of game will be more popular than the other.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3795099, member: 42582"] What I had in mind is the marriage as encounter. It does not follow that cultivating a successful relationship is uninteresting, [i]just because[/i] if I do it well the relationship has no chance of failing. It is not uninteresting even if I believe that I will do it well, and therefore there is very little chance of failure. I had in mind the marriage as an encounter, and one in which (by rough analogy) one has a mix of "at will" and "per encounter" resources. I'm "winning" these arguments because arguments that refute my position are not being made. In my experience this is pretty common in academia - at least in literary disciplines, but I'd be surprised if many undergraduate maths students are capable of finding holes in the proofs that their teachers are producing. Now most of what you say here is true - different experiences have different sources of interest. But one thing you suggest I don't agree with: it can be interesting to work out an argument that has a negligible chance of failing. In fact, that's my job: I'm not a practising lawyer, nor am I a debater, and so don't get the thrill of having to put my arguments in court. My job is to come up with arguments that persuade my students and my colleagues. Of course, when I'm addressing my colleagues, the likelihood of holeproof arguments first time round is less than with students, but the aim is to eventually tighten the thing up until it does withstand all criticism. The pleasure, for me, is not in the risk of being torn apart in a colloquium. But you are right that this activity might be uninteresting for some people. And of course, therefore, this example doesn't prove that per-encounter resources will produce fun D&D. It does show, however, that the general proposition "If you have no chance of failure, it won't be interesting" is false. It all depends on [i]why[/i] there is no chance of failure - some ways of ensuring there is no chance of failure are themselves interesting. I think the 4e designers are capable of thinking of such ways in the context of RPG design. Jackelope King and I have both given examples of such mechanics from existing games. Not everyone will want to play that game - just as not everyone wants to play 1st ed AD&D. WoTC obviously has a reason to think that one sort of game will be more popular than the other. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top