Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IanArgent" data-source="post: 3795793" data-attributes="member: 21673"><p>Tossed in as food for thought. </p><p></p><p>I ran, from roughly 92-'93 through '99, a shadowrun game that varied from 2-12 PCs at various times. SR has no resource management as D&D would understand the term (there is some grand-strategy level resource management, I suppose) and I had an explicit policy of never killing PCs. And somehow I was able, on next to no prep time spent on mechanics (I would think up plot in the shower, throw it at PCs and see what happened) to challegne the players mentally and the PCs in every way possible. Now, I will admit to having players who were capable of not metagaming their PCs reactions to possible death - but I had neither limited resources nor threats of random death in my toolbox - and any session of that game has been much better from both a player point of view and a GM point of view (the players I have now in my D&D game that were in the SR game would rather I ran that).</p><p></p><p>The key? Forcing the players to <em>think</em>. They had to deploy their assets and resources cleverly to accomplish goals. I could always challenge the players at the level of adventure goals.</p><p></p><p>I find I'm fighting the system when I run D&D these days - I have no margin of error. And one of the biggest problems I fight is the abitrariness of "availability" of caster abilities - the PCs don't always know when it is appropriate to use resources, so they get underused. I have this same problem when I'm playing in a friend's game - should I use my spells now or hold off? (Its not helping that my character is deep in the valley of multi-class suck on his way to arcane trickster after a change in career path at 4th level - but that's another rant). It is almost always a better choice for me to attack or use a charge off a wand, because I need to sav ethe good stuff for the "next encounter" (which may or may not happen - we're <em>not</em> in a dungeon right now and have a certain amount of freedom in pacing and encounter chaining.)</p></blockquote><p></p>
[QUOTE="IanArgent, post: 3795793, member: 21673"] Tossed in as food for thought. I ran, from roughly 92-'93 through '99, a shadowrun game that varied from 2-12 PCs at various times. SR has no resource management as D&D would understand the term (there is some grand-strategy level resource management, I suppose) and I had an explicit policy of never killing PCs. And somehow I was able, on next to no prep time spent on mechanics (I would think up plot in the shower, throw it at PCs and see what happened) to challegne the players mentally and the PCs in every way possible. Now, I will admit to having players who were capable of not metagaming their PCs reactions to possible death - but I had neither limited resources nor threats of random death in my toolbox - and any session of that game has been much better from both a player point of view and a GM point of view (the players I have now in my D&D game that were in the SR game would rather I ran that). The key? Forcing the players to [i]think[/i]. They had to deploy their assets and resources cleverly to accomplish goals. I could always challenge the players at the level of adventure goals. I find I'm fighting the system when I run D&D these days - I have no margin of error. And one of the biggest problems I fight is the abitrariness of "availability" of caster abilities - the PCs don't always know when it is appropriate to use resources, so they get underused. I have this same problem when I'm playing in a friend's game - should I use my spells now or hold off? (Its not helping that my character is deep in the valley of multi-class suck on his way to arcane trickster after a change in career path at 4th level - but that's another rant). It is almost always a better choice for me to attack or use a charge off a wand, because I need to sav ethe good stuff for the "next encounter" (which may or may not happen - we're [i]not[/i] in a dungeon right now and have a certain amount of freedom in pacing and encounter chaining.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top