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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 3796977" data-attributes="member: 23094"><p>I'm wondering if the absolutely rude tone of voice I'm reading this in is, based on your previous responses to me and others, intentional or my own addition. Care to clarify?</p><p></p><p></p><p></p><p>Since that's tied intimately in with the wizard class mechanics in the current edition of the rules, the two are not inseparable.</p><p></p><p></p><p></p><p>Not even "your best resources," but "All of your wizardly resources."</p><p></p><p>A Wizard 5, assuming he memorizes nothing but combat spells and casts a spell every other round, can last somewhere around 26 <strong>total</strong> rounds of combat. 8 of those rounds are taken up by 0-level spells.</p><p></p><p>If he casts a spell every round, that's 13 <strong>total</strong> rounds of combat.</p><p></p><p>In actual play, the wizard's nominal endurance will be much shorter because several of those spells will not be available for use in combat; they're either long-term buffs (mage armor, etc.) or utility (knock, detect magic).</p><p></p><p>You can, of course, increase your magical endurance by spreading those spells farther apart, but that violates the "Do Something Wizardly" precept (and, in conjunction, the "Play a part in the majority of encounters" and "Play a part in the majority of the rounds of each combat encounter" precepts).</p><p></p><p>[This, of course, completely sets aside the Wizard 1 who gets, at most 10 rounds of combat in before the bell.]</p><p></p><p></p><p></p><p>That is correct. "Shooting a crossbow" is not particularly wizardly. It fits very well into the sniper rogue idiom, or the heavy-armored arballasteer idiom, or the "shoot them once then draw and charge" warrior idiom.</p><p></p><p>It is certainly a change for the better from previous editions (where it was "Throw a dart"), but that doesn't mean it cannot be further improved upon.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 3796977, member: 23094"] I'm wondering if the absolutely rude tone of voice I'm reading this in is, based on your previous responses to me and others, intentional or my own addition. Care to clarify? Since that's tied intimately in with the wizard class mechanics in the current edition of the rules, the two are not inseparable. Not even "your best resources," but "All of your wizardly resources." A Wizard 5, assuming he memorizes nothing but combat spells and casts a spell every other round, can last somewhere around 26 [b]total[/b] rounds of combat. 8 of those rounds are taken up by 0-level spells. If he casts a spell every round, that's 13 [b]total[/b] rounds of combat. In actual play, the wizard's nominal endurance will be much shorter because several of those spells will not be available for use in combat; they're either long-term buffs (mage armor, etc.) or utility (knock, detect magic). You can, of course, increase your magical endurance by spreading those spells farther apart, but that violates the "Do Something Wizardly" precept (and, in conjunction, the "Play a part in the majority of encounters" and "Play a part in the majority of the rounds of each combat encounter" precepts). [This, of course, completely sets aside the Wizard 1 who gets, at most 10 rounds of combat in before the bell.] That is correct. "Shooting a crossbow" is not particularly wizardly. It fits very well into the sniper rogue idiom, or the heavy-armored arballasteer idiom, or the "shoot them once then draw and charge" warrior idiom. It is certainly a change for the better from previous editions (where it was "Throw a dart"), but that doesn't mean it cannot be further improved upon. [/QUOTE]
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